tag:blogger.com,1999:blog-13632202374189719522024-02-06T22:21:55.170-08:00Airwolf OFP CWAAnonymoushttp://www.blogger.com/profile/02132998758582617107noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-1363220237418971952.post-89282070526531180962016-02-28T03:02:00.000-08:002016-03-01T14:29:42.663-08:00Ideas For The Bomb Run Mission<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXoDREykf5IS6_Gju-wr22h_BapwzoArwjelsECmrYy19IEL0NNFf-2wi4xyYRrtEwd13X9e-It2cp-gv3_52ijnhY8LFdjN1LZ1iI-owJz0I_YdykS-Zc79hWsTO5ubKxexJ5WnALHV0J/s1600/vlcsnap-2016-02-27-21h16m30s859.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXoDREykf5IS6_Gju-wr22h_BapwzoArwjelsECmrYy19IEL0NNFf-2wi4xyYRrtEwd13X9e-It2cp-gv3_52ijnhY8LFdjN1LZ1iI-owJz0I_YdykS-Zc79hWsTO5ubKxexJ5WnALHV0J/s320/vlcsnap-2016-02-27-21h16m30s859.png" width="320" /></a></div>
<br />
This example demo comes with a bomb script and also a useful cam script. The whole thing to our knowledge is by an ofp user called Apricot.<br />
<br />
Please be sure that if you share this you Leave the creators instructions inside and do not add any other files to the zip. It is free to share AS IS. Video of it in action below & download link..<br />
<br />
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/K0s3oXR-YdA?rel=0" width="560"></iframe>
</div>
<br />
<b>Download the Mission Template:</b> <a href="https://lookaside.fbsbx.com/file/CarpetBombing.eden.zip?token=AWzl_6rn5hBQn-Z0DgQErGoFZmRR4-qJdLVqQiA2b2ZoRxi1jDoJ4CjUDxamJ-tNkEf1GkXG5tgcu4bYYWVagTTJkr_HDM_Q6mlOGue_BCdgWQ" target="_blank"><i>Here</i></a><br />
<br />
<br />
We also have a Cluster Bomb Script somewhere<br />
<br />
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-82583163337695338862016-02-04T09:31:00.000-08:002016-12-15T16:00:03.346-08:00Airwolf Monitors Addon (beta) v2<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVyrJBstiNCrLqmzDAt5Pt7zFVrZYN4Mw6ktb6G6mvTAbpxAvJKLKfzEeAE0ulu8rQJlVc_fPIV2ShSVdP43vTNwM4qoHoDvki46qwG-jJREI22SpW_I9Lp4D-pXMFGfOMb1lPomEZdAxA/s1600/AW_Monitors.pboPromoPic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVyrJBstiNCrLqmzDAt5Pt7zFVrZYN4Mw6ktb6G6mvTAbpxAvJKLKfzEeAE0ulu8rQJlVc_fPIV2ShSVdP43vTNwM4qoHoDvki46qwG-jJREI22SpW_I9Lp4D-pXMFGfOMb1lPomEZdAxA/s400/AW_Monitors.pboPromoPic.jpg" width="400" /></a></div>
<br />
The issue with this addon is its size, compiled <i>(it's around 980mb)</i> as one addon, for the likes of Mediafire hosting thats 6 RAR files <i>(free winrar doesn't do split files)</i> so its not viable to release the ONE pbo file inside a spanned rar as users will have to buy winrar or similar to unpack it.<br />
Then if i release the "folders" across 6 stand alone rar files people have to compile the 980mb pbo using winpbo which has mixed results on mixed CPU's <i>(especially modern ones)</i> I was tempted to do smaller single addons & a scripts pbo that's smaller, easier to grab updated versions. but then they released AW on DVD in the uk <i>(and chance to get better lookin screens)</i> then they released a remastered version.. thing is i killed a GFX card making these and pretty much doomed the 2nd that died on a later project due to previous use <i>(new hardware, old software)</i> u think it would cope better... Paintshop pro 7.04 <i>(reboots a win98 system when outa ram)</i> on xp just bleeds over to the gfx memory and heats it up then pop, display driver only allows safe mode and the cards dead...<br />
<br />
I wont spend money working on a project that cant be sold, id be insane to, Nor will i ask for money, software or serials (because my systems are how i like em and for music production mostly) Im not rocking my boat for others benefits <i>(not when i consider the input i haven't had and yet the agro i have had on top of loosing hardware)</i> Screw that lmfao<br />
<br />
So as it stands for this addon there are SIX rar files...<br />
released 29th November 2007 (Total PBO Size = 980mb) <br />
<a href="http://www.mediafire.com/download/fuclqrwzufnc8y3/AW_Monitors.part1.rar" target="_blank">1</a>, <a href="http://www.mediafire.com/download/xlxknmpyaoepc3n/AW_Monitors.part2.rar" target="_blank">2</a>, <a href="http://www.mediafire.com/download/ssvsfzawzbcc2n7/AW_Monitors.part3.rar" target="_blank">3</a>, <a href="http://www.mediafire.com/download/uss5g87s7a5rzg7/AW_Monitors.part4.rar" target="_blank">4</a>, <a href="http://www.mediafire.com/download/m7418680x2112vb/AW_Monitors.part5.rar" target="_blank">5</a>, <a href="http://www.mediafire.com/download/4nzb6z4cnuxojri/AW_Monitors.part6.rar" target="_blank">6</a><br />
<br />
And you can get the Help File <a href="http://www.mediafire.com/file/hc9yt1cjq9q9ptw/AW_Monitors.pbo_BETA_2_Help_File.zip" target="_blank"><i>here</i></a><br />
<br />
<b>Release History:<br />-----------------------</b><br />
AW_Monitors.pbo BETA 1 (PBO = 846mb)<br />
And thats all im gona say... The rest is frankly up to you :)<br />
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/QNjKfkT0Lqo?rel=0" width="560"></iframe>
Enjoy...</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-19950519521151940952016-02-02T10:35:00.003-08:002017-02-04T12:13:44.931-08:00Airwolf Extended Themes Addon Construction Kit (addon)This topic is related to Making your own Airwolf Extended Themes addon<br />
for OFP/CWA/ARMA,1,2,3<br />
<i>(should work in take on helicopters as well)</i><br />
<br />
<span style="color: red;"><b>WARNING:</b></span><br />
<span style="color: red;"><i>To make this addon you require the Ariwolf extended themes CD's OR the MP3's</i></span><br />
<span style="color: red;"><i>DO NOT ASK FOR THEM HERE I WILL DELETE YOUR COMMENT AND BLOCK YOU</i></span><br />
<span style="color: red;"><i>I will not be involved in piracy requests, just pay the guys, its worth the price and you can get the mp3's in stores now so there is no excuses...</i></span><br />
<span style="color: red;"><i>anyone caught distributing this thing with audio files included will also be booted and blocked.</i></span><br />
<br />
<span style="color: red;"><i><span style="color: lime;">With that out the way....</span></i></span><br />
<br />
<br />
Right... where was i.. oo yeah<br />
<br />
How To Build Your Addon?<br />
<br />
Well first you need your music...<br />
you need <a href="https://www.facebook.com/groups/AirwolfAWM/317115091771004/" target="_blank">WinPBO</a><br />
and an audio converter.. (<a href="http://www.rarewares.org/ogg-oggdropxpd.php" target="_blank">oggDrop</a>, or dbPoweramp)<br />
and the <a href="https://www.facebook.com/download/1180381615320547/Airwolf%20Extended%20Themes%20Addon%20Creation%20Kit.rar" target="_blank"><i>Airwolf Extended Themes Addon Creation Kit.rar</i></a> (from facebook group)<br />
<br />
Rip Your CD or Convert Your MP3's Into WAVE files IE <b>.wav</b><br />
<i>(this will make them more stable when recompressing into the OG format)</i><br />
Convert your WAV files into OGG files<br />
recommended setting for music is 128kbs "CBR" cbr means "Constant Bitrate"<br />
<i>(oggdrop or dbPoweramp can do that)</i><br />
<br />
Q) Can i use wav files in the addon?<br />
A) yes. BUT many ingame effects use WAV and you will tie up your sound card<br />
<br />
Q) can i use MP3 in the addon?<br />
A) No.. the game doesn't support it.<br />
<br />
Rename Your ogg Files as shown below <br />
<i>(so my Config & Scripts can load them into the game for you)</i><br />
and then place them in the correct folders.<br />
<br />
CD ONE TRACKS "NAME THEM" AS...<br />
<br />
01.ogg<br />
02.ogg<br />
03.ogg<br />
04.ogg<br />
05.ogg<br />
06.ogg<br />
07.ogg<br />
08.ogg<br />
09.ogg<br />
10.ogg<br />
11.ogg<br />
12.ogg<br />
13.ogg<br />
14.ogg<br />
15.ogg<br />
16.ogg<br />
17.ogg<br />
18.ogg<br />
19.ogg<br />
20.ogg<br />
21.ogg<br />
22.ogg<br />
<br />
Place them Into the CD1 Folder<br />
<br />
CD TWO TRACKS "NAME THEM" AS...<br />
<br />
01.ogg<br />
02.ogg<br />
03.ogg<br />
04.ogg<br />
05.ogg<br />
06.ogg<br />
07.ogg<br />
08.ogg<br />
09.ogg<br />
10.ogg<br />
11.ogg<br />
12.ogg<br />
13.ogg<br />
14.ogg<br />
15.ogg<br />
16.ogg<br />
17.ogg<br />
18.ogg<br />
19.ogg<br />
20.ogg<br />
Place them Into the CD2 Folder<br />
<br />
Don't get smart with long names, <br />
you just tie up ya cpu with ofp throwing large chunks of code at it, game stutter...<br />
Besides names have to match my scripts...<br />
<br />
<br />
Use Win PBO to compile the addon <i>(don't use any compression)</i> Tick the Resistance box and save it as this file name <b>AW_ExtendedThemes.pbo</b> and place it in the addons folder.. see readme files in RAR on how to use the addon in game<br />
<br />
Your PBO should be APPROX 134mb<br />
<br />
When you run it In Game with the INT field pasted in here<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij4MNRuwuYL51yZXANbDn4Ko50NaCHR_ZHMfyIK2gZzwPAiYnuwOIMvwxu846ZOSgmv2gWgGylMbS4WKsndcWIu8L0y7gyye2t3xCUl99B3GxqYl5w5q3AWT7mpw7O-X65IZByEjs7K0cU/s1600/04.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij4MNRuwuYL51yZXANbDn4Ko50NaCHR_ZHMfyIK2gZzwPAiYnuwOIMvwxu846ZOSgmv2gWgGylMbS4WKsndcWIu8L0y7gyye2t3xCUl99B3GxqYl5w5q3AWT7mpw7O-X65IZByEjs7K0cU/s400/04.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Enter script code from readme file here, hit ok and click preview</td></tr>
</tbody></table>
In game you then get the following extra on your Action Menu..<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicaKxhGchffCgw0OZcCYG_oOg5s3nFUpsfykktr9074GszA96ATRWKhfJTMHXADpVXrYMBW9FrkOwSYaRuP-NMa1xMPRlHJcU2PAB13etbEaNSp0_f4bpp9ZghR_xFLypD7S3nt2eWlLkb/s1600/01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicaKxhGchffCgw0OZcCYG_oOg5s3nFUpsfykktr9074GszA96ATRWKhfJTMHXADpVXrYMBW9FrkOwSYaRuP-NMa1xMPRlHJcU2PAB13etbEaNSp0_f4bpp9ZghR_xFLypD7S3nt2eWlLkb/s400/01.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiExxEh2w9wq8C8cQ8J5Tj1ETlMiyeeIjvf-kww5UZRrMHFd07jK-lHOg75iIoPIobkKHupWhYfdwsDfcLfrQig_MHOLMV2PGh-dAh8tBHndHoxjm5Tr3hBh5xkOaMP9whei742Y8BYJaGy/s1600/02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiExxEh2w9wq8C8cQ8J5Tj1ETlMiyeeIjvf-kww5UZRrMHFd07jK-lHOg75iIoPIobkKHupWhYfdwsDfcLfrQig_MHOLMV2PGh-dAh8tBHndHoxjm5Tr3hBh5xkOaMP9whei742Y8BYJaGy/s400/02.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXV07-4KmEXyn_-60pYmAFmPLEAMsjInPKLV7hh8giOvXoZX_e6iihxrR9Tilt4cAaKkcE7mg1I1mh8JwvuQiyRQka6zuwHqL1MpZ0crwMsHYKMeEi-O982B1lMMhNPmbafEAH-lEARGPB/s1600/03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXV07-4KmEXyn_-60pYmAFmPLEAMsjInPKLV7hh8giOvXoZX_e6iihxrR9Tilt4cAaKkcE7mg1I1mh8JwvuQiyRQka6zuwHqL1MpZ0crwMsHYKMeEi-O982B1lMMhNPmbafEAH-lEARGPB/s400/03.jpg" width="400" /></a></div>
<br />
OFP Voices are often Wav or Ogg<br />
OFP Vehicle & Weapon SFX are often Wav or Ogg <br />
OFP Music is Ogg<br />
OFP Environmental wind, water and stuff is mostly Wss<br />
OFP Image support seams to be limited to PAA, PAC and JPG<br />
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-90650202733821750912015-05-17T17:35:00.002-07:002015-05-17T17:35:12.662-07:00DarkWolf In An Empty World<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/de9dsomJDnA?rel=0" width="560"></iframe></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-43706244630153401792015-01-18T15:00:00.001-08:002015-01-18T15:11:32.833-08:00AirSwe Music Addon (OFP)(CWA)(ARMA)(TOH)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghPPilM2oD_sIPlpOKJ_gW1Lej11d0-kdhHAL5oez3e-YLtFgkdMee4Vwomp0IWXv4eqXwsLMmzCjF87KkOVSwX96HofyDRT-zBtmQZTE7AjLFExS4RQU2aUcWYaLW8crDB0N8-r1mwTej/s1600/421638_499014653459286_10426196_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghPPilM2oD_sIPlpOKJ_gW1Lej11d0-kdhHAL5oez3e-YLtFgkdMee4Vwomp0IWXv4eqXwsLMmzCjF87KkOVSwX96HofyDRT-zBtmQZTE7AjLFExS4RQU2aUcWYaLW8crDB0N8-r1mwTej/s1600/421638_499014653459286_10426196_n.jpg" height="106" width="400" /></a></div>
<div style="text-align: center;">
<br /></div>
<h2 style="text-align: center;">
VIDEO DEMO OF THE MOD</h2>
<h2 style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/Gz3Y9jRmPb8?showinfo=0" width="560"></iframe>
</h2>
<br />
AW_AirSweMusic Addon HELP Video<br />
THEIR IS NO MUSIC IN THIS ADDON or VIDEO FROM AIRWOLF THEMES <br />
NONE AT ALL<br />
<br />
===================================<br />
Presenting AirwolfSweden's Very Own<br />
***OFP/CWA/ARMA*** Addon<br />
===================================<br />
File: AW_AirSweMusic.pbo<br />
Version: 1.0<br />
Creator: TheWraith517<br />
Music Composer: AirwolfSweden<br />
===================================<br />
This Addon Requires "NO" Other Addons To Function<br />
===================================<br />
<b>To Install:</b><br />
---------------<br />
Place the PBO File Into Your ADDONS FOLDER<br />
===================================<br />
Class Names are the File Name<br />
<i>(you can use the playMusic command On triggers or wayPoints)</i><br />
or Select the Music From the Effects Menu, on wayPoints & Triggers Boxes<br />
DONT USE THE .OGG Extension when using playMusic<br />
<br />
<b>EXAMPLE:</b><br />
-------------------------<br />
playMusic "AIRswe001"<br />
--------------<br />
<br />
Heres what you get...<br />
<br />
<b>FILE/CLASS NAME *** Name In Game Menus</b><br />
===================================<br />
AIRswe001.ogg = Airswe Open Titles Season 1<br />
AIRswe002.ogg = Airswe Open Titles Season 2<br />
AIRswe003.ogg = Airswe Open Titles Season 3<br />
AIRswe004.ogg = Airswe Orchestral Pilot Theme<br />
AIRswe005.ogg = Airswe Gabrielles Theme On Guitar (RMZ and AirwolfSweden)<br />
AIRswe006.ogg = Airswe The Hunted<br />
AIRswe007.ogg = Airswe Bite Of The Jackal<br />
AIRswe008.ogg = Airswe Mind Of The Machine<br />
AIRswe009.ogg = Airswe Shadow of the Hawke Part 1<br />
AIRswe010.ogg = Airswe Eagles Serenade 1<br />
AIRswe011.ogg = Airswe Eagles Serenade 2<br />
AIRswe012.ogg = Airswe Redstar Startup<br />
AIRswe013.ogg = Airswe Gabrielles Theme<br />
AIRswe014.ogg = Airswe One Way Express<br />
AIRswe015.ogg = Airswe Echos From The Past 1<br />
AIRswe016.ogg = Airswe Echos From The Past 2<br />
AIRswe017.ogg = Airswe Sweet Britches (Hunting)<br />
AIRswe018.ogg = Airswe The Deadly Circle (Kidnap Cait n Dom)<br />
AIRswe019.ogg = Airswe W-H-A-T-H-G (3x11)<br />
AIRswe020.ogg = Airswe Blackjack (Airwolf Love Theme)<br />
AIRswe021.ogg = Airswe Drive To The Lair<br />
AIRswe022.ogg = Airswe Battlefight<br />
AIRswe023.ogg = Airswe Aerial Theme<br />
AIRswe024.ogg = Airswe Sample Bass n Drums<br />
AIRswe025.ogg = Airswe Season 2 Closing Titles Extended<br />
AIRswe026.ogg = Airswe Airwolf THEME Music Sylvester Levay Cover<br />
AIRswe027.ogg = Airswe Closing Titles 1<br />
AIRswe028.ogg = Airswe Closing Titles 2<br />
AIRswe029.ogg = Airswe Closing Titles 2nd Season<br />
AIRswe030.ogg = Airswe Closing Titles 2nd<br />
AIRswe031.ogg = Airswe Closing Title 2nd Season (Orginal Theme)<br />
AIRswe032.ogg = Airswe Main Theme<br />
AIRswe033.ogg = Airswe Main Theme (2nd Closing Titles) v1<br />
AIRswe034.ogg = Airswe Main Theme (2nd Closing Titles) v2<br />
AIRswe035.ogg = Airswe Main Theme (2nd Closing Titles)<br />
AIRswe036.ogg = Airswe Ending Theme<br />
AIRswe037.ogg = Airswe 2nd Closing Titles (New Edition)<br />
AIRswe038.ogg = Airswe Airwolf THEME<br />
AIRswe039.ogg = Airswe Main Theme 1 (3rd Closing Titles v1)<br />
AIRswe040.ogg = Airswe Main Theme 2 (3rd Closing Titles v2)<br />
AIRswe041.ogg = Airswe Main Theme 3 (3rd Closing Titles v3) Kingdome Come Style<br />
AIRswe042.ogg = Airswe Closing Titles (Christmas mix 2006)<br />
AIRswe043.ogg = Airswe Fallen Angel n Lair Theme Smached Up Mix<br />
AIRswe044.ogg = Airswe Airwolf MAIN TITLE CLUB THEME EXTENDED<br />
<br />
========================================<br />
Mixing Samples FOR Looping & fadeMusic options..<br />
========================================<br />
AIRswe045.ogg = Airswe airwolfmono<br />
AIRswe046.ogg = Airswe airwolfsweden theme sample<br />
AIRswe047.ogg = Airswe comp3-4-slow<br />
AIRswe048.ogg = Airswe compnlead<br />
AIRswe049.ogg = Airswe comp-slow<br />
AIRswe050.ogg = Airswe Lead 1-2<br />
AIRswe051.ogg = Airswe middle<br />
========================================<br />
Their is a SAMPLE Script Included Within The Addon<br />
<i>(so you can playMusic from your ACTION MENU)</i><br />
========================================<br />
To use the script, place a Unit<br />
<i>(make sure the editor is on ADVANCED)</i><br />
to change to advanced click the word EASY in the TOP RIGHT CORNER of the Editor<br />
<br />
<br />
Then in the Units INT Field Put The Following Command<br />
<br />
<br />
AirsweMainMenu = this addAction ["Select Music","\AW_AirSweMusic\s\AIRsweMenu.sqs"]<br />
<br />
<br />
if you wish to just have it avalible when flying or on RADIO Command<br />
Place your AIRWOLF and in the name box called it Airwolf<br />
then in a Trigger Activated by Radio Put This Instead<br />
<br />
AirsweMainMenu = Airwolf addAction ["Select Music","\AW_AirSweMusic\s\AIRsweMenu.sqs"]<br />
<br />
You can use "this" "name of your choice" or the word "Player"<br />
then when your in airwolf you press 0, then 0 then what ever radio YOU selected<br />
such as<br />
Alpha<br />
Bravo<br />
and so on<br />
<br />
All Music Was Orchestrated By Airwolf Sweden<br />
<i>(with the Exception of RMZ On The Guitar during Gabs Theme)</i><br />
<br />
----------------------<br />
<b>Web Links:</b><br />
----------------------<br />
AirwolfSweden<br />
-------------<br />
<a href="http://www.youtube.com/user/airswe" target="_blank">http://www.youtube.com/user/airswe</a><br />
<a href="http://www.airwolfsweden.info/" target="_blank">http://www.airwolfsweden.info</a><br />
-------<br />
RMZ<br />
-------<br />
<a href="http://www.youtube.com/user/Reemstah" target="_blank">http://www.youtube.com/user/Reemstah</a><br />
-----------------------------------<br />
<br />
FOR Addon Updates: (Check The Updates Tab)<br />
<br />
<b>DOWNLOAD ADDON: </b><br />
<a href="http://www.mediafire.com/?xlz3bzy250hzad0" target="_blank">http://www.mediafire.com/?xlz3bzy250hzad0</a><br />
<br />
THIS ADDON WORKS IN ALL THE GAMES (OFP/CWA/ARMA/ARMAII/ARMAIII/TOH)<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-88173452564174496872015-01-05T20:19:00.001-08:002015-01-05T20:19:38.244-08:00Toccata Wolf<div style="text-align: center;">
<br /><iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/9XbHGm3mmUM?rel=0" width="560"></iframe></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-74847037205928248332014-12-22T11:25:00.003-08:002014-12-22T13:17:07.826-08:00Happy Holidays Fly Safe<div class="separator" style="clear: both; text-align: center;">
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-17349998142050605602014-12-06T17:04:00.001-08:002014-12-06T17:04:16.317-08:00The Airwolf Lawn Mower - When This Go Wrong<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/ORa2YaO9gQA?rel=0" width="420"></iframe></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-65062634516978102892014-11-09T14:53:00.001-08:002014-11-09T14:53:05.336-08:00Still Images Released From Old Video Session<br />
Do you remember this old thing?<br />
<div style="text-align: center;">
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<div style="text-align: center;">
<iframe allowfullscreen="" allowtransparency="true" frameborder="0" height="270" mozallowfullscreen="" src="//media.myspace.com/play/video/airwolf-desert-island-jam-2218970-2218970" webkitallowfullscreen="" width="480"></iframe><br /></div>
<div style="text-align: center;">
<a href="https://myspace.com/airwolf_a56_7w/video/airwolf-desert-island-jam/2218970">Airwolf Desert Island Jam</a> from <a href="https://myspace.com/airwolf_a56_7w">The Wraith</a> on <a href="https://myspace.com/">Myspace</a>.</div>
<div style="text-align: center;">
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Well we got sent some JPG files from this video production that gives us a look at the environment and action with more clarity than a paused still image does. The images were taken during the recording session and as such show much more detail compared to the video render which is very low resolution. The youtube version was deleted by NBC a few years ago, it was interesting to see its still out there on myspace of all places. Here are the images.<br />
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<br />Anonymoushttp://www.blogger.com/profile/02132998758582617107noreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-18562430967956195642014-06-25T15:58:00.001-07:002014-06-25T15:58:03.770-07:00Airwolf The Jail Cell Key Concept (Inc Castle Ruins Clip) <iframe width="560" height="315" src="//www.youtube.com/embed/A4tkDFpjoGA?rel=0" frameborder="0" allowfullscreen></iframe>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-31917932123702725072014-05-27T15:37:00.002-07:002014-05-27T15:41:26.504-07:00Introducing Faguss - A Wizzard With OFP-CWA<br />
This has to be seen to be believed lol, so you watch that, then i shall note some basics<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/tER1v32xdM4?rel=0" width="560"></iframe><br />
<br />
<br />
This is a really cool evolution for OFP and CWA, really really cool<br />
<br />
It also has NO issues with DxDll<br />
<br />
You MUST have the <b>Description.ext</b> and the <b>Init.sqs</b> in the Mission folder you want to use it on <br />
<br />
The current Database (included with this) doesn't cover AWM objects NOR many others<br />
but nothing stops YOU making database files<br />
<br />
Fwatch Update fun...<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/MS6xqwZgVGg?rel=0" width="560"></iframe> <br />
<br />
<br />
He also has an Ingame Script Editor<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/Z4slRQYP2L4?rel=0" width="560"></iframe><br />
<br />
And A Cut Scene Editor<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/VKppDw8eph0?rel=0" width="560"></iframe> <br />
<br /><br />
<span style="font-size: large;"><b>Where can i get this gear from ?</b></span><br />
<a href="http://ofp-faguss.com/" target="_blank">http://ofp-faguss.com</a><br />
<br />
<br />
<br />
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-47467383223306506892014-05-24T15:39:00.001-07:002014-05-27T09:10:48.318-07:00Airwolf (AWM) Ammunition Tips & Tricks<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBX05G8JnladG-QjS2CuQTUv0kcdMSlBD6Nv71Fg9b6lvWgOuWgP4MnyMpwoJ3jr9wT3-0RC8cmSWXQaientZa93JlSZyI0EHkSiogXu5zU1OhEvSJjEGTrkwnCpuUWAy53KNuXFBfGKyx/s1600/AWM+Adding+Ammo.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBX05G8JnladG-QjS2CuQTUv0kcdMSlBD6Nv71Fg9b6lvWgOuWgP4MnyMpwoJ3jr9wT3-0RC8cmSWXQaientZa93JlSZyI0EHkSiogXu5zU1OhEvSJjEGTrkwnCpuUWAy53KNuXFBfGKyx/s1600/AWM+Adding+Ammo.jpg" height="247" title="image provided by TheWraith517" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ammunition On The AWM Airwolf Addon</td></tr>
</tbody></table>
<div style="text-align: right;">
<br /></div>
<div style="text-align: left;">
<span style="color: cyan;"><b>Ammunition Tips & Tricks</b></span></div>
<div style="text-align: left;">
<br />
To go along with the 5 weapon types</div>
<div style="text-align: left;">
requires the 5 types of ammo.</div>
<div style="text-align: left;">
The ammunition could be re-added in the form of a <span style="color: #cccccc;">cheat <i>(script)</i></span> Or you could place one of the ammo trucks or crates.<br />
Stripping it of it's normal ammo and loading it with Airwolf compatible ammo.</div>
<div style="text-align: left;">
Ammo can be added as Cargo to almost any vehicle <i>OR</i> object.</div>
<div style="text-align: left;">
<br />
<br />
<br />
<br />
<br />
<br />
<span style="color: cyan;"><b>So Lets Talk Ammunition... </b></span></div>
<div style="text-align: right;">
<div style="text-align: left;">
<span style="color: #cccccc;"><b>Ammo </b><i>GUN</i><b> Class: </b>awmairwolfgunsam</span></div>
<div style="text-align: left;">
<span style="color: #cccccc;"><b><b>Ammo </b></b><i>GUN</i><b> Class: </b>awmairwolfcannonsam</span></div>
<div style="text-align: left;">
<span style="color: #cccccc;"><br /><b>Ammo </b><i>MISSILE</i><b> Class:</b> awmairwolfredeye</span></div>
<div style="text-align: left;">
<span style="color: #cccccc;"><b>Ammo </b><i>MISSILE</i><b> Class:</b> awmairwolfhellfire</span></div>
<div style="text-align: left;">
<span style="color: #cccccc;"><b>Ammo </b><i>MISSILE</i><b> Class:</b> awmairwolfcopperhead</span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
So the ammo
from addons, can be added to the ammunition trucks provided and
ammo crates that come with the game, you could add it to a refuel truck to. You could even add ammo to the lair
or an object, vehicle <i>(such as doms jeep)</i> so that you can re-arm
airwolf where ever u want when ever you want, be it an ammo truck called by
radio, crate, jeep or just a script you run that re-arms the heli like a cheat <i>(script)</i>.</div>
</div>
<div style="text-align: left;">
<br />
First you would need to place an Ammo crate, truck, or object you wish to load with ammo on the map, <i>Note that you wont see the ammo in game, just the object you add the ammo to</i>.
For example you could add the ammo to santinis jeep, then when parked
by airwolf, you could get into airwolf and use the re-arm option <i>if it's parked close enough. </i>First you need to remove the ammo/weapons that comes with it <i>(if using an ammo truck or ammo crate)</i> well you don't but it saves game lag over time with other things you have going on..<br />
<br />
<b>EXAMPLE:</b> <span style="color: #cccccc;"><i>(to remove ammo from a crate, truck or object)</i></span><br />
<br />
<span style="color: red;"><b>ClearMagazineCargo</b> <span style="color: lime;"><b>this</b></span></span><br />
<br />
To clear <i><b>weapons</b></i> from a crate you would use...<br />
<br />
<b>EXAMPLE:</b> <span style="color: #cccccc;"><i>(to remove weapons from a crate, truck or object)</i></span><br />
<br />
<b><span style="color: red;">ClearWeaponCargo <span style="color: lime;">this</span></span><span style="color: lime;"> </span></b><br />
<br />
Adding ammunition to the object, vehicle or what ever you want to use would be<br />
<br />
<b>EXAMPLE:</b><br />
<br />
<span style="color: lime;">this <span style="color: red;"><i>AddMagazineCargo</i></span> <span style="color: blue;"> awmairwolfgunsam</span></span><span style="color: lime;"><span style="color: blue;"><span style="color: lime;"> </span></span></span><br />
<span style="color: lime;"><span style="color: blue;"><span style="color: lime;">this </span><span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfcannonsam</span></span><span style="color: blue;"><span style="color: lime;"> </span></span><br />
<span style="color: blue;"><span style="color: lime;">this</span> <span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfredeye</span><span style="color: blue;"><span style="color: lime;"> </span></span><br />
<span style="color: blue;"><span style="color: lime;">this</span> <span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfhellfire</span><span style="color: blue;"><span style="color: lime;"> </span></span><br />
<span style="color: blue;"><span style="color: lime;">this</span> <span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfcopperhead </span><br />
<br />
(Note as yet i haven't included Sunbursts) AND we still have some Issues with this<br />
we've also tried the <span style="color: blue;"><span style="color: lime;">this</span> <span style="color: red;"><i>AddMagazineCargo</i></span> ["awmairwolfcopperhea,50"]</span><br />
<span style="color: blue;"> <span style="color: red;"><b>We are still Experimenting </b></span></span><br />
<br />
They can be run direct from an INT field <i>(instead of a script)</i> by separating them with a <span style="color: yellow;"><b><span style="font-size: large;">;</span></b></span> like this<br />
<br />
<span style="color: lime;">this <span style="color: red;"><i>AddMagazineCargo</i></span> <span style="color: blue;"> awmairwolfgunsam<b><span style="color: yellow;">;</span></b> </span></span><span style="color: lime;"><span style="color: blue;"><span style="color: lime;">this </span><span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfcannonsam<b><span style="color: yellow;">;</span></b> </span></span><span style="color: blue;"><span style="color: lime;">this</span> <span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfredeye<b><span style="color: yellow;">;</span></b> </span><span style="color: blue;"><span style="color: lime;">this</span> <span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfhellfire<b><span style="color: yellow;">;</span></b> </span><span style="color: blue;"><span style="color: lime;">this</span> <span style="color: red;"><i>AddMagazineCargo</i></span> awmairwolfcopperhead<b><span style="color: yellow;">;</span></b> </span><br />
<br />
<br />
<br />
With this in mind, if you look at Appendix F in the ofp Com Ref <i>(Weapon and Ammo List)</i></div>
You
could add the likes of a HK, Grenades, Pipe Bombs, Flares, night vision
goggles and other bits to Airwolf, so when you get out, yet stand next
to it, there is an option to <i>"Take"</i> the items you added...<br />
pretty handy for missions on foot.... <br />
you
could even hide things in pre-mapped places using the (objectid) i
also remember a back pack addon that let you carry more lol<br />
<br />
Also check out the com ref for commands such as <span style="color: red;"><i>doTarget</i></span> and <i><span style="color: red;">doWatch</span></i> they are really handy for making videos or intro, outro based cut scenes.<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-11617829238689797342014-05-21T23:18:00.001-07:002014-05-23T06:00:12.068-07:00Airwolf (AWM) Weapons Tips & Tricks<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6OkYhyphenhyphenWSvdIr7ZS5ypTxt69uWAknHBjGvoiOKLx_9hKpndYRKDVfNQFmvXRFwcI1dwUi87qixMLyB4H4BJEEBLtemNtyV7VRQOQ9WI8tNxXCVxBf8Lyu24lLg1akM8vQAvqCCyqegHc3/s1600/AWM+Weapon+Select.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6OkYhyphenhyphenWSvdIr7ZS5ypTxt69uWAknHBjGvoiOKLx_9hKpndYRKDVfNQFmvXRFwcI1dwUi87qixMLyB4H4BJEEBLtemNtyV7VRQOQ9WI8tNxXCVxBf8Lyu24lLg1akM8vQAvqCCyqegHc3/s1600/AWM+Weapon+Select.jpg" height="246" title="image provided by TheWraith517" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Weapons On The AWM Airwolf Addon</td></tr>
</tbody></table>
<br />
<span style="color: cyan;"><b>Airwolf Weapons & Deployment</b><b><br /></b></span><br />
The Airwolf addon comes with the <i>"Guns 1 & 2"</i> mounted within the wing tips <span style="color: #cccccc;"><i>(originally called "Chain Guns 1 & 2" they where later renamed)</i></span> <i>Because the name chain guns is copyrighted.</i><br />
<br />
It also comes with the under belly <i>"ADF POD"</i><br />
A rocket launcher that has 3 chambers that can be fed 3 types of missile. <i>Maverick</i>, <i>Hellfire</i> and <i>Copperhead</i>. But that said you could change the on board ammo...<br />
<br />
<br />
<br />
<span style="color: cyan;"><b>So Lets Talk Weapons...</b></span><br />
<br />
<span style="color: #cccccc;"><b>Weapon </b><i>GUN</i><b> Class: </b>awmairwolfguns</span><br />
<span style="color: #cccccc;"><b>Weapon </b><i>GUN</i><b> Class: </b>awmairwolfcannons</span><br />
<br />
<span style="color: #cccccc;"><b>Weapon </b><i>MISSILE</i><b> Class:</b> awmairwolfmissilelauncher</span><br />
<span style="color: #cccccc;"><b>Weapon </b><i>MISSILE</i><b> Class:</b> awmairwolfhellfirelauncher</span><br />
<span style="color: #cccccc;"><b>Weapon </b><i>MISSILE</i><b> Class:</b> </span><span style="color: #cccccc;">awmairwolfrocketlauncher</span><br />
<br />
The default weapon is the <i>"Guns"</i> and doesn't do much damage besides to people, pressing the keyboards <i>Spacebar</i> changes it to Cannons, and then pressing it again takes you to the missiles.<br />
You can have a script or a trigger deploy the weapons, so you start with them already out.<br />
<br />
<br />
<b>EXAMPLE:</b> <span style="color: #eeeeee;"><i>(Assuming you named the helicopter Airwolf)</i></span><br />
<br />
<span style="color: lime;"><b>Airwolf</b></span> <span style="color: red;"><b>animate</b></span> <span style="color: blue;"><b>["awmfcmswitch ", 1]</b></span><br />
<br />
<b>MEANING:</b> <br />
<br />
<span style="color: lime;">unit name</span> <span style="color: red;">run animation command</span> <span style="color: blue;">the animation phase to change </span><br />
<br />
Using this command <i>(below)</i> retracts them..<br />
<br />
<span style="color: lime;"><b>Airwolf</b></span> <span style="color: red;"><b>animate</b></span> <span style="color: blue;"><b>["awmfcmswitch ", 0.1]</b></span> <br />
<br />
Then you could also have a command run <span style="color: #cccccc;"><i>(from the same trigger or script)</i></span> or another way such as hawke saying gimi a hellfire, maverick or copperhead..<br />
and upon activation it changes the default weapon to one of your choice<br />
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<b>EXAMPLE:</b> <span style="color: #eeeeee;"><i>(Assuming you named the helicopter Airwolf)</i></span><br />
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<span style="color: lime;"><b>Airwolf</b></span> <span style="color: red;"><b>selectWeapon</b></span> <span style="color: blue;"><b>awmairwolfmissilelauncher</b></span><br />
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<b>MEANING:</b> <br />
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<span style="color: lime;">unit name</span> <span style="color: red;">weapon selection command</span> <span style="color: blue;">weapon (class) to select</span><br />
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Now as you lnow, the Gunner <i>(Dominic Santini)</i> Sitting in the back does the shooting when you tell him to fire. When your using missiles that don't lock on, the delay between order and action can waste a missile, or even worse.. get you killed... So what if the mission loaded up with <i>"Manual Fire"</i> already selected?<br />
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<b>EXAMPLE:</b> <span style="color: #eeeeee;"><i>(Assuming you named the helicopter Airwolf)</i></span><br />
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<b><span style="color: lime;">Airwolf</span></b> <span style="color: red;"><b>action</b></span> <span style="color: blue;">["MANUALFIRE"]</span><br />
<span style="color: #cccccc;"><i>Using the same command again turns it off..</i></span><br />
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<b>MEANING:</b> <br />
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<span style="color: lime;">unit name</span> <span style="color: red;">run an action</span> <span style="color: blue;">action to run </span><br />
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<span style="color: cyan;"><b>NOTES:</b></span><br />
Its a shame really that AWM uses the animation phase, because i liked the <i>RANAirwolf</i> "scripted method" because not only could you mess with the <i>Animation Timing</i> to get the pod cover slide animation looking right, but also you could just deploy the <i>POD</i> or the <i>Winglets</i> <span style="color: #cccccc;"><i>(and not have to go full combat mode all the time)</i></span><br />
I am looking into making a script for individual control (and will update this post)<br />
but even with individual control, i don't see anyway to sort the timing between the adf pod "cover" moving and the pod lowering or rising.<br />
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Also check out the com ref for commands such as <span style="color: red;"><i>doTarget</i></span> and <i><span style="color: red;">doWatch</span></i> they are really handy for making videos or intro, outro based cut scenes.<br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-32148344225745563262014-05-19T10:40:00.000-07:002014-11-22T02:02:42.490-08:00Airwolf (AWM) Visor Ideas v2.0<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPmm_Bw5_vq2p6jNyZMXvWD1ezZLzXW-xKChPmGLhv2LdlXS85-r2inBDbQvzMnAYhYlh5LD5g-onrkh23jTfboLNp7Siaa8opPcKb3-VdgXCNOrEwnzZI5kp9SPw2PqB_u6bIZy5BHbIU/s1600/Visor+Control+To+Close.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPmm_Bw5_vq2p6jNyZMXvWD1ezZLzXW-xKChPmGLhv2LdlXS85-r2inBDbQvzMnAYhYlh5LD5g-onrkh23jTfboLNp7Siaa8opPcKb3-VdgXCNOrEwnzZI5kp9SPw2PqB_u6bIZy5BHbIU/s1600/Visor+Control+To+Close.png" height="180" title="Image provided by TheWraith517" width="320" /></a></div>
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<span style="color: cyan;"><b>Airwolf</b> <i>(AWM)</i> <b>Visor Ideas v2.0</b></span><br />
<span style="color: #cccccc;"><i>(For Filming & Stuff)</i></span><br />
by TheWraith517<br />
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<span style="color: #eeeeee;">See Details and Help Below</span><br />
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<span style="color: red;"><b>Download Templates</b></span> <i><a href="https://www.facebook.com/groups/AirwolfAWM/325267950955718/" target="_blank">Here</a> </i><br />
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<span style="color: #cccccc;"><b>You Get 2 Mission Templates And 4 Scripts</b></span><br />
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<span style="color: cyan;"><b>AWM Airwolf Visor Control EXT.Intro</b></span><br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGkWPbf9G_d8QNYyMq1sssuPxlGyydAd1qRqTEJkTrPe1K_7bXgpRwxtVM9X2Kk9knsm9hBYSVxomRnlCViAXqiUuG0giAEjoejxJHtiN9KW7hDHvubLHq_7CPKb0826Cw1qH8jGvt21VC/s1600/External+Mission+Loading+Box.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGkWPbf9G_d8QNYyMq1sssuPxlGyydAd1qRqTEJkTrPe1K_7bXgpRwxtVM9X2Kk9knsm9hBYSVxomRnlCViAXqiUuG0giAEjoejxJHtiN9KW7hDHvubLHq_7CPKb0826Cw1qH8jGvt21VC/s1600/External+Mission+Loading+Box.png" height="115" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">External Mission Loading Box</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuTK0AHTwcaTdGQotmGdbV2lzfYXOX95dR_nkWwiVkJFgF2kILQTGYO3D2NhFFj5tr5KoRu8i2miTrumhlpWjSlmaxm9ocg4P_THa0KxyLmwCLFwK3nzOb1xIYK0ZKft3ROdQTRGEkiZyB/s1600/External+Control+Screen+Shot.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuTK0AHTwcaTdGQotmGdbV2lzfYXOX95dR_nkWwiVkJFgF2kILQTGYO3D2NhFFj5tr5KoRu8i2miTrumhlpWjSlmaxm9ocg4P_THa0KxyLmwCLFwK3nzOb1xIYK0ZKft3ROdQTRGEkiZyB/s1600/External+Control+Screen+Shot.jpg" height="152" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">External Control Screen Shot</td></tr>
</tbody></table>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEMJDAHH2iwAzww1RBJdl9R7FHinlCxAFsfQnwcnKSnnLv1D3Vdlkli7MYct-4NnUrzaCuMOUuzrGu8nQEZ946c0poLuQ6Vi-NtUjrV74TayCxMSy8KEFrqZD_dvAJlM5QLY0aNBGtPGI_/s1600/Action+Added+To+Player.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEMJDAHH2iwAzww1RBJdl9R7FHinlCxAFsfQnwcnKSnnLv1D3Vdlkli7MYct-4NnUrzaCuMOUuzrGu8nQEZ946c0poLuQ6Vi-NtUjrV74TayCxMSy8KEFrqZD_dvAJlM5QLY0aNBGtPGI_/s1600/Action+Added+To+Player.png" height="190" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">External Template Has Action Added - To Player (unit)</td></tr>
</tbody></table>
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This template loads up with you Standing outside of airwolf<br />
and you have an Option on your action menu to Close the visor<br />
once selected it'll close, then it'll remove the action and add the action to open it. See notes for more info.<br />
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<span style="color: cyan;"><b>AWM Airwolf Visor Control INT.Intro</b></span><br />
-----------------------------------------<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 0px; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn1vcJUueJWDeDcA76pgNuSXNofuDjsCJKQ8n4LBMDw-ACBDclCwFYzxUHtg7MtaPgwVHcjRvnJA9DB02GQm89PWAJJNzM7zUacDGfPT6xkTHgNDDaq_rlXB8kavRLWHEY1R54Nsfea7SL/s1600/Internal+Mission+Loading+Box.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn1vcJUueJWDeDcA76pgNuSXNofuDjsCJKQ8n4LBMDw-ACBDclCwFYzxUHtg7MtaPgwVHcjRvnJA9DB02GQm89PWAJJNzM7zUacDGfPT6xkTHgNDDaq_rlXB8kavRLWHEY1R54Nsfea7SL/s1600/Internal+Mission+Loading+Box.png" height="130" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr align="center"><td class="tr-caption">Internal Mission Loading Box</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQGy-VDsDbCyF3dZkW0zX4ykY2nLxp0tGtErbpgIkKK6J6scW36kCcCbRvuq_wSYf42yb5R202r4xNNcrBPMn8gD_r11dWo5lWOrCuYaI4vy2FOZPCg_0f673HNtAh1n0672wHYyTF22Ro/s1600/Internal+Control+Screen+Shot.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQGy-VDsDbCyF3dZkW0zX4ykY2nLxp0tGtErbpgIkKK6J6scW36kCcCbRvuq_wSYf42yb5R202r4xNNcrBPMn8gD_r11dWo5lWOrCuYaI4vy2FOZPCg_0f673HNtAh1n0672wHYyTF22Ro/s1600/Internal+Control+Screen+Shot.jpg" height="152" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Internal Control Screen Shot.</td></tr>
</tbody></table>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0WG8P36iPz01cF7dxAWOVt9N2Z14PHtndOLfZzOpR5MvXrU6hZja5Q8UHidYXtY_hxeSRYiYiDtwdfLhpS-4Rnz2bQGh2eXK96juUhe9pa64WHSq4k5KDzuQZKC3Ps3Tz9cectOx1NGMK/s1600/Action+Added+To+Airwolf.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0WG8P36iPz01cF7dxAWOVt9N2Z14PHtndOLfZzOpR5MvXrU6hZja5Q8UHidYXtY_hxeSRYiYiDtwdfLhpS-4Rnz2bQGh2eXK96juUhe9pa64WHSq4k5KDzuQZKC3Ps3Tz9cectOx1NGMK/s1600/Action+Added+To+Airwolf.png" height="313" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Internal Template Has Action Added - To Airwolf (vehicle)</td></tr>
</tbody></table>
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This version starts with you Inside Airwolf <i><span style="color: #cccccc;">(as a passenger in the co-pilot seat)</span></i><br />
You have an Option on your action menu to Close the visor<br />
once selected it'll close, then it'll remove the action and add the action to open it<br />
See notes for more info about use on Pilot (AS) Player.<br />
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<span style="color: cyan;"><b>VIDEO OF THEM IN ACTION:</b></span><br />
-----------------------------------------<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/h-ECofJ77io?rel=0" width="560"></iframe><br />
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<span style="color: cyan;"><b>NOTES: 01</b></span><br />
-----------------------------------------<br />
Remember they both come with 2 Scripts<br />
If you save your mission with "Another Name" <br />
or you merge these onto "Another Island" then save, <br />
they you need top place them scripts into that new mission folder<br />
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<span style="color: cyan;"><b>NOTES: 02</b></span><br />
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Q) Why wont this work on the Pilot when I AM the Pilot?<br />
A) I am not sure, at the moment it WILL let you Close the visor<br />
(as the pilot player) but it fails to remove the action..<br />
and it fails to add the open action..<br />
we know this.. reporting it as a bug means you didn't read this README<br />
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<span style="color: cyan;"><b>NOTES: 03</b></span><br />
-----------------------------------------<br />
These are for Filming OR Making Mission Intro/Outro/Cut Scenes<br />
Faces are also set within Hawke & Doms Initilization field<br />
(for video you can use Fraps Game Screen Capture)<br />
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<span style="color: cyan;"><b>NOTES: 04</b></span><br />
-----------------------------------------<br />
EXT means (External) you start Outside Airwolf <span style="color: #cccccc;"><i>(as a Spectator, Not A Pilot)</i></span><br />
INT means (Internal) you start Inside Airwolf <span style="color: #cccccc;"><i>(as a Spectator, Not A Pilot)</i></span><br />
.Intro = Its For The Standard <i>"OFP Desert Island"</i><br />
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<span style="color: cyan;"><b>REQUIRED ADDONS:</b></span><br />
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awm.pbo <i>(The Helicopter)</i><br />
awmc.pbo <i>(The Character Pack)</i><br />
<span style="color: red;"><i>This Version is for AWM and not RAN<br />ranairwolf is Not Supported by this file</i></span><br />
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<b><span style="color: cyan;">INSTALL HELP:</span></b><br />
-----------------------------------------<br />
<span style="color: #eeeeee;">Place the Mission Folders Here (for OFP)</span><br />
<i>C:\Program Files\Codemasters\Operation Flashpoint\Users\<span style="color: red;"><b>YOUR NAME</b></span>\missions</i><br />
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<span style="color: #eeeeee;">Place the Mission Folders Here (for CWA)</span><br />
<i>C:\Program Files\Bohemia Interactive\Arma Cold War Assault\Users\<span style="color: red;"><b>YOUR NAME</b></span>\missions</i><br />
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<span style="color: cyan;"><b>Enjoy....</b></span><br />
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<span style="color: cyan;"><b> </b></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-41452539774465084762014-05-18T20:00:00.000-07:002016-02-04T09:00:19.412-08:00Airwolf Wall Art and Related Things Addon<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPcHN3mafH3YM3tDHUnPHj-xcuBD-nAqerP4w-uKXCCZSi4qn0a9DmlczbmML7HPk0Rz-_ElKUcrsArE-L5Ty5n1fAUev1pXf4nsZkMY2nsXq8SYUO8o9tftE-xAZeQwSICzn2Lx-eR_9R/s1600/FLASHPOINTRESISTANCE+2014-05-18+20-00-38-09.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPcHN3mafH3YM3tDHUnPHj-xcuBD-nAqerP4w-uKXCCZSi4qn0a9DmlczbmML7HPk0Rz-_ElKUcrsArE-L5Ty5n1fAUev1pXf4nsZkMY2nsXq8SYUO8o9tftE-xAZeQwSICzn2Lx-eR_9R/s1600/FLASHPOINTRESISTANCE+2014-05-18+20-00-38-09.jpg" title="Image provided by TheWraith517" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">AW_WallArt.pbo By TheWraith517</td></tr>
</tbody></table>
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<span style="color: cyan;"><b>Airwolf Wall Art Addon v1.0</b><i> (beta)</i><b><br /></b></span><br />
<b>by</b> <span style="color: #cccccc;"><i>TheWraith517</i></span><br />
<b>Download:</b> <a href="http://www.mediafire.com/download/d7oqbp41lvv7dz2/AW_WallArt_Pack.rar" target="_blank"><i>Here</i></a><br />
This addon is essential wall art, set decoration if you will.. Airwolf blue prints to hang on walls, strings paintings to strings paintings gone.. gone?<br />
Well wooden designs one side painting the other (is the idea) so they can be rotated in place kinda thing.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtNsmF510H1239U2RIL5xZqJ4VY8icsSA8TYk7k9EHwsYXwyfv-o4vmNk2FWZ7yQ7Zax_SH87DK3Dvp0ECQMSrhmWBk6YnKQ9YFsxY3b5AM7d6CuJxX9G4y2EeIa_FmwZfOjB6iDt51cd5/s1600/FLASHPOINTRESISTANCE+2014-05-18+19-58-38-67.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtNsmF510H1239U2RIL5xZqJ4VY8icsSA8TYk7k9EHwsYXwyfv-o4vmNk2FWZ7yQ7Zax_SH87DK3Dvp0ECQMSrhmWBk6YnKQ9YFsxY3b5AM7d6CuJxX9G4y2EeIa_FmwZfOjB6iDt51cd5/s1600/FLASHPOINTRESISTANCE+2014-05-18+19-58-38-67.jpg" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In Editor Shot Of Icons</td></tr>
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<div style="text-align: right;">
As you can see each model has its own icon so you can see what they are in the editor after you have placed them. The addon is a work in progress. It needs research for the paintings (to get the images for the model) and also (to get the names for listing in the editor) Assumption is if one day someone makes a cabin, that these can be then re-sized and fitted as REMOVABLE OBJECTS</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMzjUR02FXtjbLsZdkm5INaHLiA2Swd3f-p1LKfYC4xlA68zitw6i92jJU_pU-PU2PEnOCuVgXQKAfOkJPwVKNJiEAODDlgKaPhgFAT71P4TpxBPHkLaq2GsBfSWhYwSMrX97OZ1n9vBeT/s1600/vlcsnap-2014-05-19-02h48m24s96.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMzjUR02FXtjbLsZdkm5INaHLiA2Swd3f-p1LKfYC4xlA68zitw6i92jJU_pU-PU2PEnOCuVgXQKAfOkJPwVKNJiEAODDlgKaPhgFAT71P4TpxBPHkLaq2GsBfSWhYwSMrX97OZ1n9vBeT/s1600/vlcsnap-2014-05-19-02h48m24s96.jpg" title="Image provided by TheWraith517" width="388" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">REMEMBER: You Can't Access "EMPTY" Until You Place A Player</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiROd5WUX4Df5YUZPYte1sQ6PJYhqPSkqGUmwV1xE4bS3nqynEEAnvU1TyWdTn04WkfhcwNUiM6_7y3d5CArd0Phq8PBkerLuZoSrMdJOI7gglomhhRXW3HyI8TU5i7vjG7_ThUceQHwRGe/s1600/vlcsnap-2014-05-19-02h48m28s148.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="330" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiROd5WUX4Df5YUZPYte1sQ6PJYhqPSkqGUmwV1xE4bS3nqynEEAnvU1TyWdTn04WkfhcwNUiM6_7y3d5CArd0Phq8PBkerLuZoSrMdJOI7gglomhhRXW3HyI8TU5i7vjG7_ThUceQHwRGe/s1600/vlcsnap-2014-05-19-02h48m28s148.jpg" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Paintings Gone Are Wooden Boards</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp_Di0bl8l21ed6zDJnYOQ0odjXNxXP2Mu2-MEaHVYNyz1kvlq_L08-LxOi_MpocWU1pQRxdIV1Et6Wyk3KZG1wTK6Wi2aJlWqqEdER3xbC7erGQtHR4l434MsgefdnZNtjfrgVAwOR7Qv/s1600/vlcsnap-2014-05-19-02h48m37s239.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="330" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp_Di0bl8l21ed6zDJnYOQ0odjXNxXP2Mu2-MEaHVYNyz1kvlq_L08-LxOi_MpocWU1pQRxdIV1Et6Wyk3KZG1wTK6Wi2aJlWqqEdER3xbC7erGQtHR4l434MsgefdnZNtjfrgVAwOR7Qv/s1600/vlcsnap-2014-05-19-02h48m37s239.jpg" title="Image provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">White Sands Signs Are Genuine Signs Still Need Valley Maps</td></tr>
</tbody></table>
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<b>Video of the boards in the game</b><br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/CSTqJXAB4NE?rel=0" width="560"></iframe></div>
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Unknownnoreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569664 -3.3142961000000404 53.5597764 -2.6688491000000405tag:blogger.com,1999:blog-1363220237418971952.post-20511645703883794032014-05-18T17:51:00.000-07:002014-05-18T18:07:21.826-07:00Hueys (IROQUOIS PACK) UH1-H Base Model UH1-D - UH1-C Base Model UH1-B<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJl8GqDTYkeRZ7zs00f6tvnvNuG4INNR0W5tls7i7nHxPLm0Wg-z9FPjaZR7m__jpiGxD_TakaTf2ahUJLWK6x6dCkJyAsTsQUtPipKo40uKsLR6tmfNfwkgI4nKL6SdMv49OsSc8Ja6AF/s1600/SEB.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJl8GqDTYkeRZ7zs00f6tvnvNuG4INNR0W5tls7i7nHxPLm0Wg-z9FPjaZR7m__jpiGxD_TakaTf2ahUJLWK6x6dCkJyAsTsQUtPipKo40uKsLR6tmfNfwkgI4nKL6SdMv49OsSc8Ja6AF/s320/SEB.jpg" height="240" title="Image provided by TheWraith517" width="320" /></a></div>
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<span style="color: yellow;"><b>Hueys (IROQUOIS PACK) UH1-H Base Model UH1-D / UH1-C Base Model UH1-B</b></span></div>
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<span style="color: cyan;"><span style="font-size: small;">Addon </span>Version <span style="font-size: small;">? by <span style="color: #93c47d;">CSJ</span></span> </span><span style="font-size: small;"> </span></div>
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<span style="color: #6fa8dc;"><span style="font-size: small;"><b>As<span style="font-size: small;"> Seen in Season 2 Episode 8</span></b></span></span></div>
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<span style="color: #cccccc;"><span style="font-size: small;"><i><span style="font-size: small;">Flown by <span style="font-size: small;">Nam Soldiers & Nick Knincade in Season 3. These are se<span style="font-size: small;">e</span>n in a fair few other Airwolf episodes.</span></span></i></span></span></div>
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<span style="font-size: small;"><i><span style="font-size: small;"><span style="font-size: small;"><span style="color: cyan;"><span style="color: yellow;">Download</span> <span style="color: red;"><a href="http://www.facebook.com/groups/AirwolfAWM/117446611737854/" target="_blank">Here</a></span></span> </span></span></i></span></div>
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More info on these soon, including door control tips <br />
please note these are NOT the ones wraith used in the OLD AW Nam video<br />
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we are looking for them , and believe they where maybe by SEB, not CSJ</div>
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Here Is A Video of These Versions<span style="color: cyan;"><span style="font-size: small;"> In Game & Some Scre<span style="color: cyan;">en Shots Below Video</span><i><br /></i></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkn-znzcWXx65e3mEmn0aD7VQ7f1rONcoPItF8Zh1EWo43oq8J3gmgxPOcHv3PfD7KYOM-xEFzOnaeizy66K3m84M8XGveHH1-RFEazodeaNF0xs2DmA3f22qTu9IzpyKL6OD9nOkjgdqL/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-54-28-64.jpg"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkn-znzcWXx65e3mEmn0aD7VQ7f1rONcoPItF8Zh1EWo43oq8J3gmgxPOcHv3PfD7KYOM-xEFzOnaeizy66K3m84M8XGveHH1-RFEazodeaNF0xs2DmA3f22qTu9IzpyKL6OD9nOkjgdqL/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-54-28-64.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkn-znzcWXx65e3mEmn0aD7VQ7f1rONcoPItF8Zh1EWo43oq8J3gmgxPOcHv3PfD7KYOM-xEFzOnaeizy66K3m84M8XGveHH1-RFEazodeaNF0xs2DmA3f22qTu9IzpyKL6OD9nOkjgdqL/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-54-28-64.jpg" height="250" title="Image provided by TheWraith517" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYdwdqylUmdRBAN2bQItHMiqDes14Gl_1zv2PY882hXVk9vjjQ0byuGGeGNUDpU2bvXg6JgtVms9Aic3E6mg-7dwNcoFJUJMeIM9t8YBXVOsdpUhLnw9yAabUdA03TxpRqpyetZsotYPSG/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-54-32-59.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYdwdqylUmdRBAN2bQItHMiqDes14Gl_1zv2PY882hXVk9vjjQ0byuGGeGNUDpU2bvXg6JgtVms9Aic3E6mg-7dwNcoFJUJMeIM9t8YBXVOsdpUhLnw9yAabUdA03TxpRqpyetZsotYPSG/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-54-32-59.jpg" height="250" title="Image provided by TheWraith517" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEplHu0sSE9JjpEMU5NIVVkvAr2JIV3E9-Vlmi0wn0bnNfecdpJFTVJGHDaroQ8nou7NRI2jaXhdGgs9S5jqbBZiJXuV6x8tvl4w8NrpoqYtd-ojMD5gOzsF_8o4Mez1HVdfsn-E7cD8On/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-55-53-39.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEplHu0sSE9JjpEMU5NIVVkvAr2JIV3E9-Vlmi0wn0bnNfecdpJFTVJGHDaroQ8nou7NRI2jaXhdGgs9S5jqbBZiJXuV6x8tvl4w8NrpoqYtd-ojMD5gOzsF_8o4Mez1HVdfsn-E7cD8On/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-55-53-39.jpg" height="250" title="Image provided by TheWraith517" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTToVpN-IYnU-5YJZzzr4cUPL_DJMabmGzcbbOkXUqU7Py6J7Vv-Gh14pfMK8DlUjiazapFigZr2DLLCzey7Vqs9daSXdkV5houvTNxM8kNC-jmRaJzLWlXMPyhVw9xIA8EWkKsuk_RD94/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-56-12-73.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTToVpN-IYnU-5YJZzzr4cUPL_DJMabmGzcbbOkXUqU7Py6J7Vv-Gh14pfMK8DlUjiazapFigZr2DLLCzey7Vqs9daSXdkV5houvTNxM8kNC-jmRaJzLWlXMPyhVw9xIA8EWkKsuk_RD94/s1600/FLASHPOINTRESISTANCE+2014-05-18+23-56-12-73.jpg" height="250" title="Image provided by TheWraith517" width="400" /></a></div>
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<span style="font-size: small;"><i><span style="font-size: small;"><span style="font-size: small;"><span style="color: cyan;"><span style="font-size: small;"><span style="color: yellow;"></span><br /></span></span></span></span></i></span></div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-60744824869224886642014-05-10T17:47:00.000-07:002014-05-10T18:27:56.069-07:00Never Run Out Of Fuel Cheat When Flying OR Driving<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkwpXAj9O0atgU0GjjpmoXocR-AVxOjzKMvT9L12rA2J099wSdy97shx_MLXxCxlhk0rsiSFHi7TTqCmZGGOBY6_XkPGVJj3NNqto5UhcR6XexSCkIHY0wOHwK6TSVR-VI5E9xpBgNdBN8/s1600/Refuel+Cheat.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkwpXAj9O0atgU0GjjpmoXocR-AVxOjzKMvT9L12rA2J099wSdy97shx_MLXxCxlhk0rsiSFHi7TTqCmZGGOBY6_XkPGVJj3NNqto5UhcR6XexSCkIHY0wOHwK6TSVR-VI5E9xpBgNdBN8/s1600/Refuel+Cheat.jpg" height="242" title="Image Provided by TheWraith517" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looping Fuel Cheat</td></tr>
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This idea was hashed around a bit on the original awm forum when wraith wanted to originally simulate a fuel leak along with a cheat that would keep you fueled, another script he wanted to make was to reverse the leak and use it as a mid air refuel. Tomaz over at <i>AWM</i> helped out to shrink wraiths mad idea of almost 120 lines of code into this simple checksum. <br />
This final code was from those inspiring talks..<br />
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The script was added to the <span style="color: red;"><i>AirwolfFXandAudio.pbo</i></span> called <span style="color: red;"><i>ReFuel.sqs</i></span><br />
If you have that addon installed you can simply use it within a Vehicles INT field<br />
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and can be run using this from an INT<br />
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<span style="color: red;"><b>[this] exec "\AirwolfFXandAudio\Scripts\ReFuel.sqs" </b></span><br />
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<span style="color: cyan;"><i><b><span style="font-size: large;">Like So</span></b></i></span><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMz5fgqn1Ag6vZp-1mrmg_sepUrbICeNHo8z1YBhQRXfY081rGu3iq7C1maITkRj1H3vJsGc7cmhHagtmwcFMz_pVFAI3s6lSXefIh6ekOeKxBn44k8DPNT2ggjv65DrR40ScIBH8I2Fhy/s1600/FLASHPOINTRESISTANCE+2014-05-10+22-48-06-62.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMz5fgqn1Ag6vZp-1mrmg_sepUrbICeNHo8z1YBhQRXfY081rGu3iq7C1maITkRj1H3vJsGc7cmhHagtmwcFMz_pVFAI3s6lSXefIh6ekOeKxBn44k8DPNT2ggjv65DrR40ScIBH8I2Fhy/s1600/FLASHPOINTRESISTANCE+2014-05-10+22-48-06-62.jpg" height="250" title="Image Provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It can use [this] in the INT even if you've named the unit</td></tr>
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<span style="color: cyan;"><b>Placed In a Radio Trigger Would Be Like This</b></span><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAz3agYwUjpeTa0jppOJnr18_-myKPf7rcns-jfFH-BxPeb1Kf_tl3ynRdE_dKzt0vc9YFzr-Udw98-zCU541w5qmcbzlEZFtwYHzFCcCngIZ1qGbN5Ibzsyi9E340iV4Mzy3lEe2ywVPF/s1600/FLASHPOINTRESISTANCE+2014-05-10+22-48-41-95.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAz3agYwUjpeTa0jppOJnr18_-myKPf7rcns-jfFH-BxPeb1Kf_tl3ynRdE_dKzt0vc9YFzr-Udw98-zCU541w5qmcbzlEZFtwYHzFCcCngIZ1qGbN5Ibzsyi9E340iV4Mzy3lEe2ywVPF/s1600/FLASHPOINTRESISTANCE+2014-05-10+22-48-41-95.jpg" height="250" title="Image Provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Note that in a trigger a unit needs to be defined [this] becomes [Airwolf]</td></tr>
</tbody></table>
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<b><span style="color: cyan;">So you MUST also name your Unit As So..</span></b><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPVxJgF4telDP1UBZquvEhvApAX1tCwb7P_40Qr0TPop0uA6NBnCqj-wyCpeve4x57QKmytk3xxys83N5jdKxW_oQMSvr6rzLJwLZakuXGleDdE_iVVORFStbpYSOQOoJioG0rWRdO0bSZ/s1600/FLASHPOINTRESISTANCE+2014-05-10+22-48-55-15.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPVxJgF4telDP1UBZquvEhvApAX1tCwb7P_40Qr0TPop0uA6NBnCqj-wyCpeve4x57QKmytk3xxys83N5jdKxW_oQMSvr6rzLJwLZakuXGleDdE_iVVORFStbpYSOQOoJioG0rWRdO0bSZ/s1600/FLASHPOINTRESISTANCE+2014-05-10+22-48-55-15.jpg" height="250" title="Image Provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Unit Named (if script is in trigger Make Sure its removed from unit int)</td></tr>
</tbody></table>
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<span style="color: cyan;"><b>Here Is How It Looks In Script Form</b></span><br />
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<blockquote class="tr_bq">
<span style="color: #eeeeee;">_veh = _this select 0<br /><br />#check<br />?fuel vehicle _veh < 0.99: goto "ReFuel"<br />~0.01<br />goto "check"<br /><br />#ReFuel<br />~0.01<br />_veh setFuel 1.0<br />goto "check"</span></blockquote>
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You could modify the <span style="color: red;"><i>< 0.99:</i></span> and lower that to say <i><span style="color: red;">0.45</span></i>, that would save on cpu usage running the script when fuel is lower, don't go under 0.20 because.. remember you can't use turbos once you hit a certain fuel level.<br />
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<span style="color: cyan;"><b>Here is a Video of it in action...</b></span><br />
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<iframe width="560" height="315" src="//www.youtube.com/embed/0-FZeRFskPY?rel=0" frameborder="0" allowfullscreen></iframe> </div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-82926990758275432552014-05-10T11:32:00.001-07:002014-05-10T11:32:11.983-07:00Accessing Mission Scripts in Folders With Game Open<br />
Ok this one can be such a nightmare for many people..<br />
So what i propose in this post is a <i>Number of Alternatives</i> To Alt and Tab<br />
(I recommend reading the whole post, before choosing a method that best suits you)<br />
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<span style="color: cyan;"><b>Method 1</b></span> <span style="color: yellow;"><i>ALT and Tab</i></span><br />
If you didn't know this, you can hold your ALT key <span style="color: #eeeeee;"><i>(while the game is open)</i></span> and while keeping ALT pressed down, press the TAB key, then letting go of the TAB key while maintaining hold on the ALT, will allow you to switch windows (if your lucky) You can also press TAB again to select another open task on your computer. This method works for some and not for others, and for those it does work for... It's unstable at best and can make the game crash.<br />
Rumor has it if you run the game at a different resolution to your desktop the alt tab is more stable. <br />
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<span style="color: cyan;"><b>Method 2</b></span> <span style="color: yellow;"><i>the -window</i></span><br />
Adding the <span style="color: red;"><i>-window</i></span> command switch <span style="color: #eeeeee;"><i>(to the games short cut)</i></span> will run the game in window mode, but again isn't really that stable, best stability is to avoid the task bar.. IE minimize the game using the top right corner option <i>(then ALT and TAB)</i> to maximize it after editing what ever it was outside the game.<br />
and again.. Rumor has it if you run the game at a different resolution to your desktop the alt tab is more stable.<br />
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<span style="color: cyan;"><b>Method 3</b></span> <span style="color: yellow;"><i>Networking</i></span> <br />
If you have more than 1 computer <span style="color: #cccccc;"><i>(on a network or router)</i></span> you could share the mission folder on the network, and edit files that way so the game can stay open and maximized all the time while using the mission folder on a 2nd machine... <span style="color: #cccccc;"><i>This method is not advised unless you know about networking NOR are we willing to discuss it further, so asking in comments wont get a response from us here.</i></span><br />
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<span style="color: cyan;"><b>Method 4</b></span> <span style="color: yellow;"><i>Browser Use On A 2nd Machine</i></span><br />
A free simple network idea, as seen on <i>iPhones</i> and <i>iPads</i> that i guess you could use on your pc's would be <i>Apple Quick Times</i> "Bonjour" web browser plugin. A lot of the required <i>PC Companion Software</i> for <i>iDevice</i> file transferee apps are free to download on a windows and mac platform. Meaning you could use that software to <i>"Download"</i> OR <i>"Upload"</i> modified files from one machine to another <i>"Over a Router LAN/WiFi"</i> Thinking about it, if you had an iDevice, there are plenty of text editors for them, so you could be editing SQS files, copy and pasting from PDF files right on an iPad and then send that file back into the mission folder.. But again this is something that unless you no what your doing.. OR have a <i>Face to Face Friend</i> to help you, then i probably wouldn't recommend it<br />
<br />
<span style="color: cyan;"><b>Final Notes </b></span><br />
Remember a mission still needs re-loading if you modify the EXT or SQM file<br />
(all other edits you can just use PREVIEW to see your changes)<br />
<br />
SQM IS modified by the game when you click Save In Mission Editor<br />
EXT is NOT modified when you click save In Mission Editor<br />
SQS is NOT modified when you click save In Mission Editor<br />
PBO is NOT modified when you click save In Mission Editor<br />
<br />
Changes To A Loaded PBO File work, But not for the following Information..<br />
Class Names, Mission Editor Name OR Any Variable Loaded In A Required EXT in the mission dir<br />
<br />
Unknownnoreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569664 -3.3142961000000404 53.5597764 -2.6688491000000405tag:blogger.com,1999:blog-1363220237418971952.post-7436541574642476912014-05-05T15:53:00.002-07:002014-05-10T16:48:33.163-07:00Controling The Santini Air Hanger Doors<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqqZKqVqsn7S0uus22dhspQOPQXeGuFUEqNlXE89gEBz2L5jAbfx0WGm8dqXXwUramuBxjoVzARoZO4sbkNoCR0YV3lFAJxvRjOXDRUi7AWZ6y-i56Z3uipZ5A6vvcNiJzzs1Xec5ikU0h/s1600/hangar1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqqZKqVqsn7S0uus22dhspQOPQXeGuFUEqNlXE89gEBz2L5jAbfx0WGm8dqXXwUramuBxjoVzARoZO4sbkNoCR0YV3lFAJxvRjOXDRUi7AWZ6y-i56Z3uipZ5A6vvcNiJzzs1Xec5ikU0h/s1600/hangar1.jpg" height="240" width="320" /></a></div>
<br />
<span style="color: yellow;"><b>The Santini Air Hanger</b></span> <br />
<span style="color: cyan;"><i>(A.K.A Jet Copters Based in Van Nuys)</i></span><br />
<br />
A Pair of these are based on the Main Airwolf Island <span style="color: #cccccc;"><i>(down the bottom left in the mission editor)</i></span> When the game loads the main doors are closed by default. This tutorial will explain how to have them already open when the mission loads. We will also go into detail on how you could also make a form of remote control for them by adding an action to your self or a vehicle, or even a trigger or radio command.<br />
<br />
<br />
You use the same method i once spoke of in the <i>"OFP School Videos"</i> when blowing up pre-mapped buildings using the <i>"Object ID"</i> rather than a named item or the <i>"this"</i> reference that would of been used on something you had normally of manually placed your self.<br />
<br />
<br />
The <span style="color: #cccccc;"><i>"Moveable"</i></span> version of the hanger, that you can place your self <span style="color: #cccccc;"><i>(in the mission editor)</i></span> can be controlled like any addon that's not been pre-mapped upon the island. and would use the <span style="color: #cccccc;"><i>"THIS"</i></span> command OR <span style="color: #cccccc;"><i>"What Ever Name You Gave It"</i></span> in front of the commands below.. to control it.<br />
<span style="color: red;"><b>That is instead of the (Object_ ID) </b></span><br />
<br />
But for Mapped objects, you can't name them, they have a mapped Object ID, that can be seen when you click <span style="color: #cccccc;"><i>"Show Ids"</i></span> on the mission editor window <span style="color: #cccccc;"><i>(then zoom in on the map to see ID Numbers)</i></span><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9lmM00FrgrN5wNlwl297jc-WKh5fUpL5LSKIVboixwifAW8EXdd2XPEBUfpWLEDEgDKqOu2-hzKR6NWTz9wLFxnSZycrbPp11yv_-OOOdibYqt9jX2Gy5XpLQYQsOXMGgXAu1a1b1adj/s1600/id+and+textures.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9lmM00FrgrN5wNlwl297jc-WKh5fUpL5LSKIVboixwifAW8EXdd2XPEBUfpWLEDEgDKqOu2-hzKR6NWTz9wLFxnSZycrbPp11yv_-OOOdibYqt9jX2Gy5XpLQYQsOXMGgXAu1a1b1adj/s1600/id+and+textures.bmp" height="250" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mission Editor With Show ID and Show Textures Selected</td></tr>
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<br />
<br />
EXAMPLE:<br />
If you placed an oblong trigger infront of the hanger<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYrWph8Z2WMmz9N-YMQfLheV94jWjOTGBA1AG8z8rI4mXkgTPbYRl-FGTNCxM0Sh5_Rpjp4NOutCv421i2s5Yn2tSa0vUTiE7-NrbVFmSJ4KBR5hmI5MyvavXSlrPtoYWGL1P2fZkXfl9o/s1600/Trigger+Example.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYrWph8Z2WMmz9N-YMQfLheV94jWjOTGBA1AG8z8rI4mXkgTPbYRl-FGTNCxM0Sh5_Rpjp4NOutCv421i2s5Yn2tSa0vUTiE7-NrbVFmSJ4KBR5hmI5MyvavXSlrPtoYWGL1P2fZkXfl9o/s1600/Trigger+Example.bmp" height="250" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trigger To Open In Front, Trigger To Close Over The Top (of hanger)</td></tr>
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<i>activated by Civilian</i>, and in the trigger Activation field you put this code.. as one full line.<br />
<br />
<span style="color: #cccccc;">(object 24820) animate ["awmstat2folddoors1", 1]; (object 24820) animate ["awmstat2folddoors2",
1]; (object 24820) animate ["awmstat2folddoors3", 1]; (object 24820) animate
["awmstat2folddoors4", 1]; (object 24820) animate ["awmstat2folddoors5", 1]; (object 24820)
animate ["awmstat2folddoors6", 1];</span><br />
<br />
Then you <span style="color: red;"><i>(as santini or string AS a civilian player model)</i></span> drove your jeep towards the hanger doors, you would activate the trigger as you drove over it.. Then the doors would open. Then you could have in the "upon deactivation" or in a separate trigger over the hanger its self in the activation field you put this code<br />
<br />
<span style="color: #cccccc;"><span style="color: #cccccc;">(object 24820) </span>animate ["awmstat2folddoors1", 0]; </span><span style="color: #cccccc;"><span style="color: #cccccc;">(object 24820) </span>animate ["awmstat2folddoors2", 0]; </span><span style="color: #cccccc;"><span style="color: #cccccc;">(object 24820) </span>animate ["awmstat2folddoors3",
0]; </span><span style="color: #cccccc;"><span style="color: #cccccc;">(object 24820) </span>animate ["awmstat2folddoors4", 0]; </span><span style="color: #cccccc;"><span style="color: #cccccc;">(object 24820) </span>animate
["awmstat2folddoors5", 0]; this animate ["awmstat2folddoors6", 0];</span><br />
<br />
Then the doors would close behind you as you entered.<br />
<br />
<br />
For the hanger <span style="color: #cccccc;"><i>(that you place manually in the editor)</i></span> you would use these.<br />
<br />
<span style="color: red;"><b>Open Hanger Doors</b></span><br />
<span style="color: #cccccc;">this animate ["awmstat2folddoors1", 1]; this animate ["awmstat2folddoors2", 1]; this animate ["awmstat2folddoors3", 1]; this animate ["awmstat2folddoors4", 1]; this animate ["awmstat2folddoors5", 1]; this animate ["awmstat2folddoors6", 1];</span><br />
<br />
<span style="color: red;"><b>Close Hanger Doors</b></span><br />
<span style="color: #cccccc;">this animate ["awmstat2folddoors1", 0]; this animate ["awmstat2folddoors2", 0]; this animate ["awmstat2folddoors3", 0]; this animate ["awmstat2folddoors4", 0]; this animate ["awmstat2folddoors5", 0]; this animate ["awmstat2folddoors6", 0];</span><br />
<br />
Their are no scripts within the Static addon its self that can be used for closing or opening the doors, it is all within the addon config as ive listed above<br />
and at some stage i will look into a shorter code (for all) kinda option....<br />
<span style="color: red;"><i>( i shall include scripts into the next <span style="color: #cccccc;">AudioandEffects</span> Addon ) </i></span><br />
<br />
<span style="color: red;"><b>Open Hanger Doors<span style="color: lime;"> </span></b></span><br />
<span style="color: red;"><b><span style="color: lime;">Shorter Code or Script HERE?</span></b></span><br />
<br />
<span style="color: red;"><b><span style="color: red;"><b>Close Hanger Doors</b></span> </b></span><br />
<span style="color: red;"><b><span style="color: lime;">Shorter Code or Script HERE?</span></b></span><br />
<br />
Video Showing The Distance.. You can be anywhere on the map and activate the doors<br />
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/LteSxTOmtW0?rel=0" width="560"></iframe> </div>
<br />
Other Examples could be the <i>addAction</i> to the jeep.. like a remote control, or even a mission based objective condition, where something else needs to be completed or picked up, before you can open the hanger.<br />
At the moment i am unsure if an option to remove the action <i>from the hanger proximity</i> was included in the addon, i doubt it tbh as hind sights not an addon makers forte and this is sometimes why fans have problems learning to make missions lol.<br />
<br />
Remember cut scenes, where the game takes over, stripping the GUi, creating cams, using the velocity and doWatch commands to take over vehicle motion "mid game" rather than an intro our outro only fmv... having things going on around you...<br />
What about half the hanger open?.. or just 1 section.. have we been robbed,, the place is open...<br />
IMAGINATION IS KEY... <br />
<br />
<br />
Please ber in mind we are here to teach you and help you... but NOT do it All for you...<br />
None of us are being paid to work on this stuff, none of us have all kinds of certificates in game design.. we are just every day fans.. Only... WE... give something back to the community....<br />
Please think about that before asking something you could of just typed into GOOGLE<br />
<br />
If you have any Other tips regarding this hanger, the code, and ideas for it, feel free to comment below, and please follow the blog...<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-33831436588998251372014-04-29T16:23:00.001-07:002016-02-04T10:00:38.582-08:00Airwolf Audio And Effects Addon v2.0<div class="separator" style="clear: both; text-align: left;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo37NSy0yjHzSrc9lhTeC5bR2yPVOW2x4WQdSISy2dCmDzPr7Q6P8XIV7na2FcwuWwbkV2mv-VpwYkdyQb2AzL8wCsl4pNlicvx_a6iR4RofJHZuOOC3GXF1Oi8q2WTUB7uotNxVZwYF86/s1600/Addon+Pic.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo37NSy0yjHzSrc9lhTeC5bR2yPVOW2x4WQdSISy2dCmDzPr7Q6P8XIV7na2FcwuWwbkV2mv-VpwYkdyQb2AzL8wCsl4pNlicvx_a6iR4RofJHZuOOC3GXF1Oi8q2WTUB7uotNxVZwYF86/s1600/Addon+Pic.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">AirwolfFXandAudio</td></tr>
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<br />
This addon is Version 2.0 and contains <i>Dialog, Sound Effects, Music, Faces & Scripts</i> packed inside one addon to help you bring music and stuff into your mission & Gameplay.<br />
<br />
There was plans to phase out this addon in favor of Smaller addons and i will explain that further along within this post.<br />
<br />
<br />
<br />
<br />
This addon includes music <i>(from the actual show)</i> <b>NOT</b> From Airwolf CD's...<br />
<br />
It also contains a number of vocal phrases from mixed characters in the show, so you can include dialog in your missions or your cut scenes. Every vocal phrase has a LIP file, so the lips will move when they say the phrase and every phrase In-Game, the <i>"Class Name"</i> is listed in the <i>readme file</i> along with the phrase associated to the class name.<br />
<br />
This addon also comes with a pretty expansive CHM help file <i>(though if you wish to run the CHM file on windows Vista or Windows 7)</i> then you require the win32help update for your system, that can be downloaded by searching on on microspfts download server <a href="http://www.download.microsoft.com/" target="_blank"><i>Here</i></a>,<br />
Just look for your windows version and then choose cpu architecture <i>(x86 = 32bit or x64 = 64bit)</i>.<br />
Why they never included it in windows 7 or Vista i will never really understand.. besides not wanting you to use software you've paid for.. so then you can't read the help files...<br />
<br />
<span style="color: cyan;"><b>DOWNLOAD:</b></span> <a href="http://www.mediafire.com/download/wabasdc1m1d5o1t/AirwolfFXandAudio.pbo" target="_blank"><i>Here</i></a> (from mediafire)<br />
I don't have any other link right now <i>(that i can fully recommend)</i><br />
but if you google <span style="color: red;"><i>AirwolfFXandAudio.pbo</i></span> you'll find i, just watch what your doing. <br />
Note the link is to the PBO only, not a rar or zip (but) open up the PBO in winpbo and you can extract the advanced readme text and other help text files for it ;)<br />
<br />
<span style="color: red;"><b>So.. The Phase Out?</b></span><br />
Most addons are a work in progress when it comes to the Airwolf stuff, no one man can finalize such an immense project and ideas evolve and plans change. When i first built this addon i was very green in the ways of releases, longevity and ofp specifications.<br />
<br />
Ideally you don't want to be downloading BIG addons just because a few things have been added and these addon <i>"Patches"</i> don't always patch big addons correctly neither. In an ideal world fans would of helped in the beginning and the expansion of space would of been noted earlier. But with nothing to work with besides 4 playback dvd's... youtube clips and rough hissy sounding vhs rips <i>(and at the time)</i> NO sight nor sound of Airwolf on DVD.. OR any help from Anyone with the CH dvd's...<br />
Well this addon was pretty small and to the point.... because no one else out their bothered to chip in.<br />
<br />
BUT.. if we want a real Airwolf game.. then just String alone needs his OWN PBO... to amass the dialogue.. from <i>not just Airwolf</i>.. but also other tv shows & movies that he was In. Along with varied player models.. even one with a fishing rod.. wtf why a fishing rod? Cut Scenes would use such models.. Right?<br />
<br />
<span style="color: cyan;">So at some stage the plan would of been to have files such as....</span><br />
<br />
<span style="color: red;">AW_AFXS.pbo</span> that would replace this specific addon for sfx and other odds, like redstar guy talking, the eagle sound effects, base alarms, random none specifics that don't need to be expanded upon in general.<br />
<br />
<span style="color: red;">AW_SCRIPTS.pbo</span> that would replace this specific addon for scripts only. These scripts would cover a load of addons and concepts, including none airwolf addon related, yet addons that could be used in airwolf missions & the scripts would be tailored to enhance features of the 3rd party addon for use with Airwolf<br />
<br />
<span style="color: red;">AW_SFH.pbo</span> that would utilize ALL the JMV audio from this original addon along with more dialogue from him when found in other movies.. interviews.. court appearances and so on lol<br />
<br />
<span style="color: red;">AW_DS.pbo</span> for dominic and other borgnine related phrases, interview audio, outfits, models (hat & no hat)<br />
<br />
These could also contain pre made scripts for specific scenarios to, that could be used in "Intros & Outros" <i>(FMV & Cut Scenes in the modern day terms of gaming)</i> The Ideas and material was to immense for one guy to gather, i mean i had notes on thousands of things, even like "Mike Rivers" played "Carleton Riddlemeyer" in a tv series called "Re-Genesis" that had stacks of great dialogue, he was also in "Tracker" and a highlander series episode, even an ep of the littleest hobo <i>(i hadn't even started looking into "Forever Night" yet which was his own series)</i> and neither had anyone else... certainly not to help with the game we where trying to create.. Working on this with zero help yet Masses of expectations.. really took its toll on this game and the people who where working on it.<br />
<br />
<i>(i had already started in 2007 on adapting this addon into separates when season 1 was released on dvd) But at the time i was making a couple of movies and split with a long time x, ended up living in a new place with no internet.. Tom had given up on the project and i had truly fkn given up on the fanbase and its fk you attitude...</i><br />
<i>Like some of you even now reading this.. are probably thinking.. but that's going to screw up all my missions.. All i can say is WHAT MISSIONS.. you never released ANY MISSIONS that use this addon.... and guess what.. THAT'S MY POINT....</i><br />
<i>I lack any inspiration to work on actual addons, let alone release mission scripts i make... </i><br />
<i><br /></i>
<i>Post to be updated......</i><br />
<i><br /></i>
<i><br /></i>Unknownnoreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569664 -3.3142961000000404 53.5597764 -2.6688491000000405tag:blogger.com,1999:blog-1363220237418971952.post-50228049875618079672014-04-27T17:58:00.002-07:002014-05-21T20:25:25.828-07:00HX-1 Helicopter (Xavier Petit Edition) v1.3<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN05zVutA5Fz9RatlDjyChdAkdvmAf6aiJW41atRDfS-k6h0mLVec32QFJrha_goAmQP-Poat1jiXci4Eg-qJXMr2N0S7S5nRt-g9W6rwhzjcjeWkaw43Tjfgd4rR3YDdGJim3vxiAUyT3/s1600/1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN05zVutA5Fz9RatlDjyChdAkdvmAf6aiJW41atRDfS-k6h0mLVec32QFJrha_goAmQP-Poat1jiXci4Eg-qJXMr2N0S7S5nRt-g9W6rwhzjcjeWkaw43Tjfgd4rR3YDdGJim3vxiAUyT3/s1600/1.jpg" height="200" title="Image Provided by TheWraith517" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">HX-1 by Xavier Petit</td></tr>
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<br />
HX-1 is first seen in the <i>Season 2 Episode 8</i>, entitled HX-1. The episode was about Mace, a former buddy of Hawke and his long lost brother.<br />
<br />
Its stolen by mace and a team of mercenaries, then.. as usual Archangel want's <i>String and Dom</i> to bring it back to the firm... or destroy it...<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvtEsW720P7ysSii_5jfqu37jFYmdOIUDgQjYc39ImRA91VV3WHJD9w8XRJ12TjonWvdZ0jkFqfq804Cf-Uxu4G5Mzp1eUmfNaUfsiXBg0pgK-0oAyUFXZW_QvM1rWGKLdkM4ea1GbZ23h/s1600/2.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvtEsW720P7ysSii_5jfqu37jFYmdOIUDgQjYc39ImRA91VV3WHJD9w8XRJ12TjonWvdZ0jkFqfq804Cf-Uxu4G5Mzp1eUmfNaUfsiXBg0pgK-0oAyUFXZW_QvM1rWGKLdkM4ea1GbZ23h/s1600/2.jpg" height="200" title="Image Provided by TheWraith517" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Real Name For It Is A Sikorsky S-76</td></tr>
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<div style="text-align: right;">
<br />
Its Later seen again in Season 3 Episode 3 <i> </i></div>
<div style="text-align: right;">
<i>And A Child Shall Lead</i> </div>
<div style="text-align: right;">
without the HX-1 logo on the side</div>
<div style="text-align: right;">
<br /></div>
<div style="text-align: right;">
It's also seen in the background at santini air in another episode....</div>
<br />
<div style="text-align: right;">
It has plenty of room for transporting soldiers to.</div>
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<br />
<br />
<br />
<br />
<span style="color: red;"><span style="font-size: large;"><b>Download:</b></span></span> <a href="http://www.facebook.com/download/114433835378888/HX-1%20v3.zip" target="_blank">HX-1</a> <i>v1.3 (Requires NO Additional Addons)</i><br />
<br />
<i>Useful Information Not Included within the addon release...</i><br />
<i> </i><br /><b>Vehicle Class:</b> HX-1<br /><b>Pilot Class:</b> SoldierWPilot<br />
<i>(You could Place / Spawn an empty HX-1 and a SoldierEPilot with a moveInDriver)</i><br />
<i> Placing The "West" Side version places it with a Pilot and Co-Pilot</i><br />
<br />
<b>Weapon </b><i>GUN</i><b> Class: </b> HX1Gun<b> </b><br />
<b>Weapon </b><i>GUN</i><b> Class: </b>HX1Cannon<br /><b>Weapon </b><i>MISSILE</i><b> Class:</b> HX1msl<br />
<br />
<b>Ammo </b><i>GUN</i><b> Class: </b>HX1GunMun<br />
<b><b>Ammo </b></b><i>GUN</i><b> Class: </b>HX1CannonMun<br /><b>Ammo </b><i>MISSILE</i><b> Class:</b> HX1msl<br />
<br />
Note that reloading with a script, you can't fire again until the Red turns to Green<br />
<i>(I assume its a heat thing that some missile launchers have)</i><br />
<br />
Note that the <i>"SoldierWPilot"</i> is a standard <i>OFP</i> pilot and will use the <span style="color: #cccccc;">UH60 Pilot</span> <i>OFP AI</i><br />
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<span style="color: cyan;"><b>Ingame Screen Shots<i>:</i></b></span><br />
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<span style="color: cyan;"><b>Ingame Videos:</b></span><br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/RoaRfdXh-8Y?rel=0" width="560"></iframe><br /></div>
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<span style="color: cyan;"><b>Episode Screen Shots:</b></span><br />
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<b> </b><br />
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<span style="color: cyan;"><b>Real Videos:</b></span><br />
<br />
Here is some very rare footage of it at Anaheim AHI Airshow<br />
<i>(video by foxtype1973 on youtube) </i><br />
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<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/IIirRHhovH0?rel=0" width="420"></iframe></div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-8555813859494057372014-04-27T10:43:00.004-07:002014-05-22T08:59:37.722-07:00AndrewHawke Desert Strike Mission (RAN & AWM)<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAzp-3H58pCQNYYtidzwsVqR6o72OkdTxiHLiWCIbRuxvipCgBKT25w1tSr1w-hJb2L4szxMJ-Wz_lPvgyRMRvBvBRQKY3eIxTV2g-ZJ-pNQxRaHUYbk3I1Amdiq2XAJH6dX8yXArZ57-U/s1600/a4.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAzp-3H58pCQNYYtidzwsVqR6o72OkdTxiHLiWCIbRuxvipCgBKT25w1tSr1w-hJb2L4szxMJ-Wz_lPvgyRMRvBvBRQKY3eIxTV2g-ZJ-pNQxRaHUYbk3I1Amdiq2XAJH6dX8yXArZ57-U/s1600/a4.jpg" height="240" title="(c) Image Provided by Andrew_Hawke" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mission Editor Screen Shot</td></tr>
</tbody></table>
<br />
<span style="color: cyan;">Andrew Hawkes</span> <span style="color: red;"><i>"Desert Strike"</i></span><br />
<br />
Initially a mission for <a href="https://www.facebook.com/groups/AirwolfGames/348161505291331/" target="_blank"><i>RANairwolf.pbo</i></a>, which <a href="http://www.thewraith517.blogspot.co.uk/" target="_blank"><i>TheWraith517</i></a> later ported across to be able to use the AWM version of Airwolf <i>(which sadly not many people could figure out upon its release)</i><br />
<br />
So andrew chose to put this together with the RAN addon. Both <i>RAN</i> and <i>AWM</i> compatible versions are however now available here.<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhahub0DNAakEt3djaF6mMYjA2K7LeNHsr9bLDfR6Vh8skl5i2EtAvXcfu4t-9QmqscCpFGc3MD1xXA8Vpss9sgSkGCLzs3p0O3o1VvenJjrtIj11TatlXrtz4pEugsOc95OvvnjFf_2ybL/s1600/a5.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhahub0DNAakEt3djaF6mMYjA2K7LeNHsr9bLDfR6Vh8skl5i2EtAvXcfu4t-9QmqscCpFGc3MD1xXA8Vpss9sgSkGCLzs3p0O3o1VvenJjrtIj11TatlXrtz4pEugsOc95OvvnjFf_2ybL/s1600/a5.jpg" height="240" title="(c) Image Provided by Andrew_Hawke" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In Game Carnage</td></tr>
</tbody></table>
<div style="text-align: right;">
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<div style="text-align: right;">
You start out on-board a ship, a small frigate with a heli pad at the rear. Your in the pilot seat and you need to leave the ship. Bringing up the map shows a few bits and bobs but your goal is to await the orders to take out the convoy, but don't go mad and don't go flying right along the cost line.</div>
<div style="text-align: right;">
The goal is to first take out the convoy, then take out the later objectives. A demo video has also been created to give you an idea of how it plays out in the game. Also the mission its self also features music from the show..</div>
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<br />
<b>This Video Is From 2014</b><br />
<br /></div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="280" mozallowfullscreen="" src="//player.vimeo.com/video/92966670?byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe> <br />
<a href="http://vimeo.com/92966670">Andrew_Hawkes Desert Strike Mission Featuring The AWM Airwolf</a> from <a href="http://vimeo.com/thewraith">Bob TheWraith</a> on <a href="https://vimeo.com/">Vimeo</a>.</div>
<div style="text-align: center;">
<br />
<b>This Video Is From 2012</b><br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/iwDnv0Rj0-U?rel=0" width="560"></iframe></div>
<div style="text-align: left;">
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Please note this is an amateur fan made mission, and its not a bad one neither for an every day airwolf fan.. Compared to what mod teams do.. i think he did pretty well for a novice... Also ber in mind that <i>Andrew_Hawke</i> was the <i>ONLY OTHER</i> airwolf fan who plays flashpoint that was bothered to Make AND Release a mission <i>PUBLICLY</i> to fans.. he got inspired and gave a little something back.... here at the blog we like to call that <i>"TheWraith517 Maneuver"</i> you might wish to think about that folks before your moaning.. it should do this.. it should have that... Learn... Create and Share... Its Called Evolution....<br />
<br />
<span style="color: cyan;"><b>DOWNLOADS:</b></span><br />
<span style="color: cyan;"><b>--------------------------</b></span><br />
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<span style="color: red;"><b>Download:</b></span> <a href="https://www.facebook.com/groups/AirwolfGames/597506980356781/" target="_blank">Desert Strike 01</a> <i>For RAN </i><br />
<span style="color: red;"><b>Download:</b></span><i> </i><a href="https://www.facebook.com/groups/AirwolfAWM/111942335621615/" target="_blank">Desert Strike 01</a> <i>For AWM</i><br />
<br />
<b>ORIGINAL READ ME FILE:</b><br />
<br />
<blockquote>
<span style="color: white;">Select and extract everything to your desktop. <br /><br />copy and paste the mission folders 'Airwolf - Desert Strike.Intro' to your operation flashpoint missions folder. Then you can play them when you start the game up and select single missions. They're obviously not encoded so you can also copy and paste the folders into your users/yourname/missions folder and edit and play around with them in the mission editor if you wish. You can also get insight into how the mission was designed and how the scripts for the airwolf mod is used. I prefer to use in the waypoints (easier to remember rather than littering the map with large numbers of triggers, or creating separate .sqs files).<br /><br />The mission 'Airwolf: Desert Strike' is harder. This time YOU are Stringfellow Hawke and you'll have to fly the lady yourself. But don't worry too much, as there are waypoints to help you (provided you haven't disabled them, veteran mode for example). My advice is to select 'manual fire' from the vehicle menu. ADF pod and chain guns have been deployed at the start, so you can select your arnament by pressing the 'space bar' or whatever key you have assigned for this function. I prefer the '30mm cannons' as they make nice blasting effects on the enemy armour.<br /><br />As a fun bonus, I've also put in some audio .ogg files taken from .mp3 rips, from a few of the 'Airwolf' episodes. Just some music and a bit of dialogue which you can hear in both of the missions. It adds to the atmosphere of the missions, I think. :0)<br /><br />I recommend setting your 'Sound FX' and 'Radio' down to '8' or '7' in the audio options of 'Operation Flashpoint' and leaving the 'Music' setting up at '10', to appreciate and hear the music, otherwise the engine noises and armaments will drown it out. Not good. I've also included the original ripped .mp3s, at no extra charge for your own personal use.<br /><br />A decent analogue flight stick is recommended for the 2nd mission, but you could manage with just the mouse. Don't forget also to make use of the gunner/pilot targetting optics, and the zoom function works fine too.<br /><br />You need, of course, the actual RANairwolf to play these missions, that is the file RANAirwolf.pbo which you can obtain from The Wraith's airwolf resource site http://www.airwolfofpcwa.blogspot.co.uk or perhaps from a google search. There's another mod out there which, technically is better, but it's a real pain in the arse to get it to work correctly. And this file goes in your flashpoint res/addons folder. Oh, yeah, you need at least version 1.91 of 'Operation Flashpoint' for this mod and missions to work. But you knew that anyway, right? I've also included the 'editorupdated102' mod which goes in the same folder, but you most probably have this already. This mod is useful for putting buildings on the 'Desert Island' map.<br /><br />The remaining folder is just some selected screenshots from the missions.<br /><br />The RANairwolf scripts text file is just a list of the scripts needed to get the various aspects of the mod to work. Very useful for mission making, but is it complete? Are you the author of the mod? Do you know any further scripts, such as selecting one special piece of armament in combat mode? I would appreciate some further information about this, if you have it.<br /><br />Finally, a little disclaimer: the missions are made available to play and hopefully enjoy and you can alter or edit them any you like, for your own consumption. Just don't go passing them off as your own, or else, I will PERSONALLY send you straight to hell. :0)<br /><br />Any advice, feedback, suggestions, criticism etc, feel free to look me up at www.airwolf.org.<br /><br /><br />Andrew_Hawke</span></blockquote>
Note: he is no longer on the <i>ORG</i> and his youtube is no longer open<br />
<br />
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1363220237418971952.post-9878979771867245102014-04-27T07:52:00.001-07:002016-12-15T15:49:36.497-08:00AWM Airwolf OFP-CWA Mission Template Pack (5 Templates Inc Scripts)<span style="background-color: #cccccc;"></span><br />
This was the Initial 5 <i>"Template"</i> Missions for <span style="color: #eeeeee;"><b>AWM</b></span><br />
<i><span style="color: #cccccc;">(they where not official AWM Releases, they where just to help with the addons)</span></i><br />
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<br />
<b><span style="color: cyan;">DOWNLOAD: </span></b><span style="color: red;"><i><span style="color: cyan;">Facebook</span></i></span><b><span style="color: cyan;"><br /></span></b><br />
<a href="http://www.facebook.com/groups/AirwolfAWM/112958822186633" target="_blank">TheWraiths Airwolf OFP-CWA Mission Template Pack</a> <i>(5 Templates Inc Scripts)</i><br />
......................<br />
<b><span style="color: cyan;">DOWNLOAD: </span></b><span style="color: cyan;"><i><span style="color: red;">Mediafire</span></i></span><b><span style="color: cyan;"><br /></span></b><br />
<a href="http://www.mediafire.com/file/bisgalu8c26ryy7/Airwolf_OFP-CWA_Mission_Template_Pack_%285_Templates_Inc_Scripts%29.rar" target="_blank">TheWraiths Airwolf OFP-CWA Mission Template Pack</a> <i>(5 Templates Inc Scripts)</i><br />
......................<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/lDEk3lAM2hI?rel=0" width="560"></iframe>
<br />
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<br />
Any Questions... AFTER WATCHING THE VIDEO... Comment "Below"<br />
Any Questions... BEFORE WATCHING THE VIDEO... Go "Away"<br />
Comment Wisely and Don't Interact With Trolls...<br />
<br />
Folder Example Images Also Included (as shown below)<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFXEqV6fcRfe93DLUIsPPPiICNh1Ygk69qpx8aO6T1Xwfy3l776650RK-UPhmNhvPPLd3vTFlwGHtjjuiqYnF8L8c1otvgwgDXgCJFMy7HoXhpCaekgKRKW_wPkMqrwdjUXwkxo54a4QEP/s1600/OFP+Folder+Example.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFXEqV6fcRfe93DLUIsPPPiICNh1Ygk69qpx8aO6T1Xwfy3l776650RK-UPhmNhvPPLd3vTFlwGHtjjuiqYnF8L8c1otvgwgDXgCJFMy7HoXhpCaekgKRKW_wPkMqrwdjUXwkxo54a4QEP/s1600/OFP+Folder+Example.jpg" title="Image Provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">OFP Folder Example</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMQgA1aPEGddlQ0phtMroVZA_Tfx8aWDVJMExn4ba9TBt1RScLNYtNODuomY-l5sWoCgHk5IoInfYwHruyvi2iS7rdY0JukbetGH6s45meKf31h7oLXDcBVkhvuFDDmz18wp1BHRCYrQ1j/s1600/CWA+Folder+Example.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMQgA1aPEGddlQ0phtMroVZA_Tfx8aWDVJMExn4ba9TBt1RScLNYtNODuomY-l5sWoCgHk5IoInfYwHruyvi2iS7rdY0JukbetGH6s45meKf31h7oLXDcBVkhvuFDDmz18wp1BHRCYrQ1j/s1600/CWA+Folder+Example.jpg" title="Image Provided by TheWraith517" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">CWA Folder Example</td></tr>
</tbody></table>
<br />
<span style="color: cyan;"><b>Original Readme.txt</b></span><br />
<br />
<blockquote class="tr_bq">
<span style="color: white;">Pack Of 5 Airwolf Mission Templates<br /><br />How To Install...<br /><br />OFP Users:<br />Copy them to here<br />C:\Program Files\Codemasters\Operation Flashpoint\Users\YOUR NAME\missions</span><br />
<span style="color: white;"><br />CWA Users:<br />Copy them to here<br />C:\Program Files\Bohemia Interactive\Arma Cold War Assault\Users\YOUR NAME\missions<br /><br />View The JPG Pictures IF you get Stuck Installing It<br />OFP Folder Example.jpg OR CWA Folder Example.jpg<br /><br />View The Video If You Get Stuck Using It<br />http://www.youtube.com/watch?v=lDEk3lAM2hI<br /><br />Each Mission has a SEPERATE README<br />Readme means READ IT...<br />ALL 5 Of These Templates Work<br />(Tested on OFP 1.96 AND CWA 1.99)<br />NO ISSUES AT ALL ON LAP TOP OR PC<br />IE... Tested on 2 Games & 2 Machines<br /><br />Mission Templates By The Wraith<br />http://www.facebook.com/AirwolfAWM<br />http://www.facebook.com/Groups/AirwolfAWM<br /><br />Any problems Watch the "Airwolf Mod Lessons"<br />http://www.youtube.com/user/AirwolfOFPCWA</span></blockquote>
Unknownnoreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569664 -3.3142961000000404 53.5597764 -2.6688491000000405tag:blogger.com,1999:blog-1363220237418971952.post-84179477346887202382013-07-11T22:12:00.000-07:002014-05-21T23:58:27.075-07:00Trailer Music Game Addon 2Original Release Notes.. from <i>12th July 2013</i><br />
<br />
I am a composer/musician, my former OFP work for reference was the<br />
<i>SG_Monitors.pbo, StargateFXandAudio.pbo, AirwolfFXandAudio.pbo,</i><br />
<i>AW_Monitors.pbo and a couple of others (so im not totally new to OFP work) </i> <br />
but this could possibly be my most important ofp contribution covering a wider range of use compared to my older work.<br />
<br />
I write to you today to share a personal release consisting of 61 pieces of "my" music<br />
<i>(a selection taken from ALL of my very own trailer music cd's which i generally retail for a fee)</i><br />
<br />
I share with the <i>OFP/CWA</i>/ARMA
community's 61 selected tracks for use in your missions, GUi's or what
ever you wish to use them on during your ofp editing. Full details are
included with the addon which also holds a script to preview all 61
tracks.<br />
<br />
<h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV7z0K1QmsY4ARwFE4yPViZy4CLIIsHVKx_ajke6qSniMKCa1NODKvGKKqT2HCoPjHGwCBHpOjHLGnw7DAdw611ljwHDDnBOwPWKwpRd4tXlUULPL5Awp8spbO8dhfk7qqsws9zWgtZzY/s1600/TheWraithScoresFX2+v1.0.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV7z0K1QmsY4ARwFE4yPViZy4CLIIsHVKx_ajke6qSniMKCa1NODKvGKKqT2HCoPjHGwCBHpOjHLGnw7DAdw611ljwHDDnBOwPWKwpRd4tXlUULPL5Awp8spbO8dhfk7qqsws9zWgtZzY/s400/TheWraithScoresFX2+v1.0.jpg" height="292" width="400" /></a></div>
</h2>
<div style="text-align: center;">
<br /></div>
Hopefully in a future update i will get around to Including some Environments,<br />
Sound Effects and Possibly some vocal dialogue to the TheWraithScoresFX1.<br />
For now though... consider this TheWraithScoresFX2 another BETA Work In Progress.<br />
<br />
<br />
There is a license file also included detailing your rights when using my music in your projects<br />
all material inside the addon is (c)TheWraith517<br />
<br />
<br />
Compatibility? <br />
This Addon Works In<br />
OFP CWC, RH, RES<br />
ARMA CWA, ARMA I, ARMA II, ARMA III<br />
yip.. it works in them all <br />
<br />
so...<br />
Intros and Outros Sweet Cut Scenes Galore...<br />
Spice Up Your Gameplay With An Awesome Epic Score...<br />
<br />
Addon Download Link: <a href="http://www.mediafire.com/?jwbz8n0eteimhib" target="_blank">http://www.mediafire.com/?jwbz8n0eteimhib</a><br />
<br />
If link is down, try these alternatives :) <br />
Mirror by OFPR.info:<br />
?????<br />
<br />
Another Mirror By Armaholic: <a href="http://www.armaholic.com/page.php?id=21541" target="_blank">http://www.armaholic.com/page.php?id=21541</a><br />
<br />
<br />
<br />
<b>This addon features the following tracks</b> <i>(links point to youtube previews)</i><br />
<br />
TMS2M00000.ogg = <a href="http://www.youtube.com/watch?v=lsk3Wp3F__U" target="_blank">Royalty Free Music Promo</a><br />
TMS2M00001.ogg = <a href="http://www.youtube.com/watch?v=jgL6X2TNG-A" target="_blank">There Through The Fire It Rises</a> <i>(one in the addon is remastered)</i><br />
TMS2M00002.ogg = A Soldiers Home Is A Battlefield Surrounded By Death<br />
TMS2M00003.ogg = <a href="http://www.youtube.com/watch?v=bTIpInr4_A0" target="_blank">May Old Acquaintance Be Remembered 001</a><br />
TMS2M00004.ogg = <a href="http://www.youtube.com/watch?v=97VJEPJOJi8" target="_blank">I Say Detective Was This A Murder or A War Memory 001</a><br />
TMS2M00005.ogg = <a href="http://www.youtube.com/watch?v=RwgCzFv2tbI" target="_blank">This Is Our Town Not Theirs So Let's Get Organized</a><br />
TMS2M00006.ogg = The Open Seas - Land Ahoy - Raise The Main Sail<br />
TMS2M00007.ogg = Johnny's Letter Arrived 2 Days After Johnny's Funeral<br />
TMS2M00008.ogg = <a href="https://www.youtube.com/watch?v=pbmCq3rDYOM" target="_blank">The Top Secret Military Aircraft Heist</a> (reprise)<br />
TMS2M00009.ogg = <a href="http://www.youtube.com/watch?v=ON3PomkWMTo" target="_blank">People Die Every Day</a> <i>(one in the addon is remastered)</i><br />
TMS2M00010.ogg = This Is All Thats Left Of The Wagon Train<br />
TMS2M00011.ogg = I Thought He Was Dead 001<br />
TMS2M00012.ogg = <a href="http://www.youtube.com/watch?v=EePRWATO9FY" target="_blank">I Thought He Was Dead 002</a><br />
TMS2M00013.ogg = I Thought He Was Dead 003<br />
TMS2M00014.ogg = Inside The Ancient Structure 001<br />
TMS2M00015.ogg = <a href="http://www.youtube.com/watch?v=eTArn25t3Qw" target="_blank">A Reluctant Hero 001</a><br />
TMS2M00016.ogg = <a href="http://www.youtube.com/watch?v=COeONJG6tk4" target="_blank">A Reluctant Hero 002</a><br />
TMS2M00017.ogg = <a href="http://www.youtube.com/watch?v=BDHSzSfLfks" target="_blank">A Reluctant Hero 003</a><br />
TMS2M00018.ogg = Yet Another Heist Movie<br />
TMS2M00019.ogg = <a href="http://www.youtube.com/watch?v=TLCOZfokpJs" target="_blank">City Of The Dead 002</a><br />
TMS2M00020.ogg = <a href="https://www.youtube.com/watch?v=XkgVEM_wHC0" target="_blank">The Motherland 001</a><br />
TMS2M00021.ogg = Lost In The Desert Again<br />
TMS2M00022.ogg = The Angels Come For Johhny<br />
TMS2M00023.ogg = <a href="http://www.youtube.com/watch?v=vyuoy2ZEsKY" target="_blank">The UnKnown Traveler 001</a><br />
TMS2M00024.ogg = Poljushka Polje The Motherland 002<br />
TMS2M00025.ogg = Sun Rises Over The Town Of Madness<br />
TMS2M00026.ogg = Sheriffs In On it.. warn dad.. Ooo Nooo Dads In On It To<br />
TMS2M00027.ogg = Wandering And Disoriented<br />
TMS2M00028.ogg = <a href="https://www.youtube.com/watch?v=lcDJlZH-UAo" target="_blank">Farewell To The Rogue Warrior</a> (inc drums & ambiance)<br />
TMS2M00029.ogg = A Story Never Told About An Angel That Never Was<br />
TMS2M00030.ogg = <a href="http://www.youtube.com/watch?v=oSWsA4Uhj3Y" target="_blank">Contaminated The Land Contaigents In The Soil 002</a><br />
TMS2M00031.ogg = The Platoon That Fell At Armageddon Ridge<br />
TMS2M00032.ogg = In Them Their Hills Be Indians<br />
TMS2M00033.ogg = The Doctor Reminisces (Planet Mutron Mix)<br />
TMS2M00034.ogg = <a href="http://www.youtube.com/watch?v=B7icmShDUxo" target="_blank">Looked Back And You Weren't There, Nither Was The Planet</a> (reprise)<br />
TMS2M00035.ogg = <a href="http://www.youtube.com/watch?v=38nFMe2_9iA" target="_blank">31st May 2011 - Yamaha PSR-450</a><br />
TMS2M00036.ogg = Troups Round The Camp Fire 001<br />
TMS2M00037.ogg = <a href="http://www.youtube.com/watch?v=NrXcsV5PRM4" target="_blank">Awoken From 258 Years Of Slumber</a><br />
TMS2M00038.ogg = Last Known Position In Orbit Around Planet Mutron Com Lost 0800 Hours<br />
TMS2M00039.ogg = Look Behind The Waterfall 001<br />
TMS2M00040.ogg = <a href="https://www.youtube.com/watch?v=2TYNpKjDfq0" target="_blank">Most The Towns Dead What Are We Gona Do</a><br />
TMS2M00041.ogg = <a href="http://www.youtube.com/watch?v=H4WCxj4i-YA" target="_blank">Tales Of The Untold Heroes Amongst Us And The Cowards 001</a><br />
TMS2M00042.ogg = <a href="http://www.youtube.com/watch?v=Y37cMEMT80s" target="_blank">The Names Pond.. Fish Pond</a><br />
TMS2M00043.ogg = <a href="http://www.youtube.com/watch?v=gtNtqPbKohw" target="_blank">They Will Out Number Us By Dawn 001</a><br />
TMS2M00044.ogg = Think We Got Them Look The Sheriffs Down<br />
TMS2M00045.ogg = Just Found Private Jacobs Horse But That's Who We Sent For Reinforcements<br />
TMS2M00046.ogg = Kinda DARK Random Suspense 001<br />
TMS2M00047.ogg = <a href="http://www.youtube.com/watch?v=t7cACxVAFLI" target="_blank">The Mutron Happy Ending</a><br />
TMS2M00048.ogg = <a href="http://www.youtube.com/watch?v=OFbzys435dY" target="_blank">The 80s Mystic 2</a><br />
TMS2M00049.ogg = <a href="http://www.youtube.com/watch?v=lwVbVhw5waA" target="_blank">Amazing Grace Demo 1</a><br />
TMS2M00050.ogg = Old Langs Ine 001<br />
TMS2M00051.ogg = What The Hell Are These Things<br />
TMS2M00052.ogg = <a href="https://www.youtube.com/watch?v=KM2HyuPC2Ys" target="_blank">Walkers All Over The Town Get In and Get Out 001</a><br />
TMS2M00053.ogg = Were To Late Their All Dead 001<br />
TMS2M00054.ogg = Untouched After Years Yet You Are Not Alone<br />
TMS2M00055.ogg = It Happend Right In This Very Room<br />
TMS2M00056.ogg = I Know Your In Here<br />
TMS2M00057.ogg = DRONE - Hes Dead 001<br />
TMS2M00058.ogg = DRONE - Hes Dead 002<br />
TMS2M00059.ogg = DRONE - Hes Dead 003<br />
TMS2M00060.ogg = <a href="http://www.youtube.com/watch?v=AqyxPaajfdA" target="_blank">The Devil Knows Blues 001</a><br />
TMS2M00061.ogg = <a href="http://www.youtube.com/watch?v=eIVQzmOsPF4" target="_blank">When Your Names Called From That Ledger</a> (DEMO)<br />
<br />
<br />
To Download any of my music, check out the Blog for info <a href="http://www.thewraith517.blogspot.co.uk/" target="_blank">http://www.thewraith517.blogspot.co.uk</a><br />
<br />
<br />
<b>Looking for TheWraithScoresFX1 ? it can be downloaded <a href="http://thewraith517.blogspot.co.uk/2013/07/TheWraithScoresFX1.html" target="_blank">Here</a></b><br />
<br />
<br />
<br />
<br />
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<br />Unknownnoreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569664 -3.3142961000000404 53.5597764 -2.6688491000000405tag:blogger.com,1999:blog-1363220237418971952.post-17162043413640698202012-12-19T22:08:00.003-08:002014-05-22T00:00:28.283-07:00Trailer Music Game Addon 1Original Release Notes..<br />
<br />
Im a composer/musician, my former OFP work for reference was the<br />
<i>SG_Monitors.pbo, StargateFXandAudio.pbo, AirwolfFXandAudio.pbo,</i><br />
<i>AW_Monitors.pbo and a couple of others (so im not totaly new to OFP work) </i> <br />
but this could possibly be my most important ofp contribution covering a wider range of use compaird to my older work.<br />
<br />
I write to you today to share a personal release consisting of 50 peices of "my" music<br />
<i>(a selection taken from 5 of my very own trailer music cd's wich i generally retail for a fee)</i><br />
<br />
Today I share with the <i>OFP/CWA</i>/ARMA community's 50 selected tracks for use in your missions, GUi's or what ever you wish to use them on during your ofp editing. Full details are included with the addon which also holds a script to preview all 50 tracks.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPVL8IbSSsY5cfenl2ax4zGImrgrwBnYvkpcSeqd9ZsFDdeqmQyYGiysin6ck2A3gv8M7e7nX5lx6xhcxSSJKbJ3ue7p2IQNbjtU970maD04pne3Q-d5te5aM0SQ6ar6byfCbFcBvFxA3i/s1600/trailer_music_addon_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPVL8IbSSsY5cfenl2ax4zGImrgrwBnYvkpcSeqd9ZsFDdeqmQyYGiysin6ck2A3gv8M7e7nX5lx6xhcxSSJKbJ3ue7p2IQNbjtU970maD04pne3Q-d5te5aM0SQ6ar6byfCbFcBvFxA3i/s400/trailer_music_addon_4.jpg" height="400" width="300" /></a></div>
<div style="text-align: center;">
<br /></div>
Hopefully in a future update i will get around to Including some Environments,<br />
Sound Effects & Possibly some vocal dialog.<br />
For now though... consider this a BETA Work In Progress.<br />
<br />
There is a license file also included detailing your rights when using my music in your projects<br />
all material inside the addon is (c)TheWraith517<br />
<br />
Compatibility? <br />
This Addon Works In<br />
OFP CWC, RH, RES<br />
ARMA CWA, ARMA I, ARMA II, ARMA III<br />
yip.. it works in them all <br />
<br />
so...<br />
Intros and Outros Sweet Cut Scenes Galore...<br />
Spice Up Your Gameplay With An Awesome Epic Score...<br />
<br />
Addon Link: <a href="http://www.mediafire.com/?aso9nhs4tgrdf9b" target="_blank">http://www.mediafire.com/?aso9nhs4tgrdf9b</a><br />
<br />
If link is down, try these alternatives :) <br />
Mirror by OFPR.info:<br />
<a href="ftp://ftp.ofpr.info/ofpd/rest/Trailer_Music_Addon_1.0_(For_OFP_&_CWA).zip" target="_blank">ftp://ftp.ofpr.info/ofpd/rest/Traile...OFP_&_CWA).zip</a><br />
<br />
Another Mirror By Armaholic: <a href="http://www.armaholic.com/page.php?id=17741" target="_blank">http://www.armaholic.com/page.php?id=17741</a><br />
<br />
To purchase any of my music, check out the Blog for info <a href="http://www.thewraith517.blogspot.co.uk/" target="_blank">http://www.thewraith517.blogspot.co.uk</a><br />
<br />
<br />
<br />
<br />
<b><i>The Top Secret Military Aircraft Heists (Reprise)</i></b><br />
<div class="widget_iframe" style="border: 0; display: inline-block; height: 104px; margin: 0; padding: 0; width: 380px;">
<iframe class="widget_iframe" frameborder="0" height="100%" scrolling="no" src="http://www.reverbnation.com/widget_code/html_widget/artist_2647244?widget_id=50&posted_by=artist_2647244&pwc[design]=default&pwc[background_color]=%23333333&pwc[included_songs]=0&pwc[song_ids]=14937755&pwc[photo]=1%2C0&pwc[size]=custom" width="100%"></iframe><br />
<div class="footer_branding" style="font-family: Arial; font-size: 10px; margin-top: -5px;">
<center>
<a href="http://www.reverbnation.com/band-promotion/fanreach?utm_campaign=a_features_fanreach&utm_medium=widget&utm_source=HTML5_Player&utm_content=widgetfooter_Get%20Band%20email%20for%20free%20at%20ReverbNation.com" style="color: #444444; text-decoration: none;" target="_blank">Get Band email for free at ReverbNation.com</a></center>
</div>
</div>
<br />
<br />
<br />
<br />
This addon features the following tracks <i>(links point to samples on youtube)</i><br />
<br />
TMS1M00001.ogg = <a href="http://www.youtube.com/watch?v=1SamcRUBvXA" target="_blank">Ive Escaped But Where Am I</a><br />
TMS1M00002.ogg = <a href="http://www.youtube.com/watch?v=e5Zwuc7-zQs" target="_blank">Old Time Music 001</a><br />
TMS1M00003.ogg = In Cinemas 001<br />
TMS1M00004.ogg = In Cinemas 002<br />
TMS1M00005.ogg = In Cinemas 003<br />
TMS1M00006.ogg = In Cinemas 004<br />
TMS1M00007.ogg = In Cinemas 005<br />
TMS1M00008.ogg = In Cinemas 006<br />
TMS1M00009.ogg = In Cinemas 007<br />
TMS1M00010.ogg = In Cinemas 008<br />
TMS1M00011.ogg = In Cinemas 009<br />
TMS1M00012.ogg = In Cinemas 010<br />
TMS1M00013.ogg = In Cinemas 011<br />
TMS1M00014.ogg = In Cinemas 012<br />
TMS1M00015.ogg = In Cinemas 013<br />
TMS1M00016.ogg = In Cinemas 014<br />
TMS1M00017.ogg = In Cinemas 015<br />
TMS1M00018.ogg = In Cinemas 016<br />
TMS1M00019.ogg = In Cinemas 017<br />
TMS1M00020.ogg = In Cinemas 018<br />
TMS1M00021.ogg = In Cinemas 019<br />
TMS1M00022.ogg = You Better Run<br />
TMS1M00023.ogg = <a href="http://www.youtube.com/watch?v=DkfeEPaZALI" target="_blank">A Quest For The Soul</a><br />
TMS1M00024.ogg = <a href="http://www.youtube.com/watch?v=ak3f7oj_6dM" target="_blank">The Heist</a><br />
TMS1M00025.ogg = <a href="http://www.youtube.com/watch?v=Mt43PH9E7RI" target="_blank">So Whats The Next Job</a><br />
TMS1M00026.ogg = The Gallows Awaits You (with Keyboard &amp; VSTs)<br />
TMS1M00027.ogg = <a href="http://www.youtube.com/watch?v=TiJ6eCmCi20" target="_blank">You Are The One And Your Time Is Now</a><br />
TMS1M00028.ogg = <a href="http://www.youtube.com/watch?v=tiIF-Ujp-S4" target="_blank">Through The Aftermath Is A Future</a><br />
TMS1M00029.ogg = <a href="http://www.youtube.com/watch?v=evmtds2Uf9I" target="_blank">Mark Says Im Rushing My Music</a><br />
TMS1M00030.ogg = <a href="http://www.youtube.com/watch?v=P860jwv8ROM" target="_blank">Frankly.. I Don't Give A Dam</a> (Reprise)<br />
TMS1M00031.ogg = Now This Was Rushed<br />
TMS1M00032.ogg = <a href="http://www.youtube.com/watch?v=81JeQo91FQ0" target="_blank">Still Pondering Ones Own Future n Still Moving.. Swiftly Along</a><br />
TMS1M00033.ogg = <a href="http://www.youtube.com/watch?v=DybqLM3LcAU" target="_blank">The Getaway Avoiding The Federalis</a><br />
TMS1M00034.ogg = Random 01<br />
TMS1M00035.ogg = Living Forever (Strings Section)<br />
TMS1M00036.ogg = Living Forever (All Layers)<br />
TMS1M00037.ogg = Memorys &amp; Flashbacks (happy)<br />
TMS1M00038.ogg = Memorys &amp; Flashbacks (angry)<br />
TMS1M00039.ogg = Leaving The City Everybody's Dead Escape Infection Don't Get Bitten<br />
TMS1M00040.ogg = <a href="http://www.youtube.com/watch?v=lMstzxdnnFg" target="_blank">Another Heist Movie</a><br />
TMS1M00041.ogg = <a href="http://www.youtube.com/watch?v=z9uOmG9O7c4" target="_blank">Take The Elevator Shaft To The Penthouse</a><br />
TMS1M00042.ogg = <a href="http://www.youtube.com/watch?v=EeBFZeg5m30" target="_blank">Scope Out The Hand Off Location</a> (reprise)<br />
TMS1M00043.ogg = <a href="http://www.youtube.com/watch?v=XJ3VCIMUSAs" target="_blank">Back In Town On Buisness &amp; This Time It's Personal</a><br />
TMS1M00044.ogg = Trying To Argue Your Way Into Heaven Is An Unusual Debate<br />
TMS1M00045.ogg = Remorseful Moments In Time<br />
TMS1M00046.ogg = <a href="http://www.youtube.com/watch?v=HT_BjoPyfaM" target="_blank">Their Pullin Off The Next Job</a> (no fx)<br />
TMS1M00047.ogg = Their Pullin Off The Next Job (with fx)<br />
TMS1M00048.ogg = <a href="http://www.youtube.com/watch?v=9ClzzOAuit4" target="_blank">Weather Man Says A Bright Day With Showers Of Confusion</a> (Reprise)<br />
TMS1M00049.ogg = If I Was To Try The Globus X-Ray Dog Style (Reprise)<br />
TMS1M00050.ogg = <a href="http://www.youtube.com/watch?v=4AnF9YEBmUI" target="_blank">Whale Flavourd Sushi Or A Slip Out Of Reality</a><br />
<br />
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<br />Anonymoushttp://www.blogger.com/profile/02132998758582617107noreply@blogger.com1Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569664 -3.3142961000000404 53.5597764 -2.6688491000000405