Wednesday, 4 July 2001

Pre-Arming Your Units and Weapon Switching

Adding a weapon to a Unit that doesn't have one would use


Adding a weapon to an Object or marker point (to be picked up later) you would use


Adding a Clip / Magazine / Projectile to a Unit


Adding a Clip / Magazine / Projectile to an Object or maker point (to be picked up later) you would use



UnitName AddWeapon "WeaponName"

Many see it as an Error when adding a weapon then ammo and blame fault in the user having to reload the gun before being able to use it, but it's not. You don't always leave a round in the chamber right? SO in normality you would add the weapon then the mags and the team would load up.

If you were to start a mission mid battle or a cut scene, you simply add One Mag, then the weapon, then the rest of the mags, which removes the need to hit reload as the mission begins. It's a great feature and not a flaw in the games design.

Weapon Names and Ammo Names are now all within the Com Ref.
also hit search "in the com ref" and read up on removeWeapon.

No comments:

Post a Comment

Please keep comments clean...

Note: only a member of this blog may post a comment.