Tuesday 29 April 2014

Airwolf Audio And Effects Addon v2.0


AirwolfFXandAudio

This addon is Version 2.0 and contains Dialog, Sound Effects, Music, Faces & Scripts packed inside one addon to help you bring music and stuff into your mission & Gameplay.

There was plans to phase out this addon in favor of Smaller addons and i will explain that further along within this post.




This addon includes music (from the actual show) NOT From Airwolf CD's...

It also contains a number of vocal phrases from mixed characters in the show, so you can include dialog in your missions or your cut scenes.  Every vocal phrase has a LIP file, so the lips will move when they say the phrase and every phrase In-Game, the "Class Name" is listed in the readme file along with the phrase associated to the class name.

This addon also comes with a pretty expansive CHM help file (though if you wish to run the CHM file on windows Vista or Windows 7) then you require the  win32help  update for your system, that can be downloaded by searching on on microspfts download server  Here,
 Just look for your windows version and then choose cpu architecture (x86 = 32bit or x64 = 64bit).
Why they never included it in windows 7 or Vista i will never really understand.. besides not wanting you to use software you've paid for.. so then you can't read the help files...

DOWNLOAD:  Here   (from mediafire)
I don't have any other link right now (that i can fully recommend)
 but if you google   AirwolfFXandAudio.pbo you'll find i, just watch what your doing.
Note the link is to the PBO only, not a rar or zip (but) open up the PBO in winpbo and you can extract the advanced readme text and other help text files for it  ;)

So.. The Phase Out?
Most addons are a work in progress when it comes to the Airwolf stuff, no one man can finalize such an immense project and ideas evolve and plans change.  When i first built this addon i was very green in the ways of releases, longevity and ofp specifications.

Ideally you don't want to be downloading BIG addons just because a few things have been added and these addon "Patches" don't always patch big addons correctly neither.  In an ideal world fans would of helped in the beginning and the expansion of space would of been noted earlier.  But with nothing to work with besides 4 playback dvd's... youtube clips and rough hissy sounding vhs rips (and at the time) NO sight nor sound of Airwolf on DVD.. OR any help from Anyone with the CH dvd's...
Well this addon was pretty small and to the point.... because no one else out their bothered to chip in.

BUT.. if we want a real Airwolf game.. then just String alone needs his OWN PBO... to amass the dialogue.. from not just Airwolf.. but also other tv shows & movies that he was In. Along with varied player models.. even one with a fishing rod.. wtf why a fishing rod?   Cut Scenes would use such models.. Right?

So at some stage the plan would of been to have files such as....

AW_AFXS.pbo  that would replace this specific addon for  sfx and other odds, like redstar guy talking, the eagle sound effects, base alarms, random none specifics that don't need to be expanded upon in general.

AW_SCRIPTS.pbo  that would replace this specific addon for scripts only. These scripts would cover a load of addons and concepts, including none airwolf addon related, yet addons that could be used in airwolf missions & the scripts would be tailored to enhance features of the 3rd party addon for use with Airwolf

AW_SFH.pbo that would utilize ALL the JMV audio from this original addon along with more dialogue from him when found in other movies.. interviews.. court appearances and so on lol

AW_DS.pbo for dominic and other borgnine related phrases, interview audio, outfits, models (hat & no hat)

These could also contain pre made scripts for specific scenarios to, that could be used in "Intros & Outros" (FMV & Cut Scenes in the modern day terms of gaming)   The Ideas and material was to immense for one guy to gather, i mean i had notes on thousands of things, even like "Mike Rivers"  played "Carleton Riddlemeyer" in a tv series called "Re-Genesis"  that had stacks of great dialogue, he was also in "Tracker" and a highlander series episode, even an ep of the littleest hobo (i hadn't even started looking into "Forever Night" yet which was his own series)  and neither had anyone else... certainly not to help with the game we where trying to create.. Working on this with zero help yet Masses of expectations.. really took its toll on this game and the people who where working on it.

(i had already started in 2007 on adapting this addon into separates when season 1 was released on dvd) But at the time i was making a couple of movies and split with a long time x, ended up living in a new place with no internet.. Tom had given up on the project and i had truly fkn given up on the fanbase and its fk you attitude...
Like some of you even now reading this.. are probably thinking.. but that's going to screw up all my missions.. All i can say is WHAT MISSIONS.. you never released ANY MISSIONS that use this addon....  and guess what.. THAT'S MY POINT....
I lack any inspiration to work on actual addons, let alone release mission scripts i make...

Post to be updated......


Sunday 27 April 2014

HX-1 Helicopter (Xavier Petit Edition) v1.3


HX-1 by Xavier Petit

HX-1 is first seen in the Season 2 Episode 8, entitled HX-1.  The episode was about Mace, a former buddy of Hawke and his long lost brother.

Its stolen by mace and a team of mercenaries, then.. as usual Archangel want's String and Dom to bring it back to the firm... or destroy it...





The Real Name For It Is A Sikorsky S-76

Its Later seen again in Season 3 Episode 3  
And A Child Shall Lead 
without the HX-1 logo on the side

It's also seen in the background at santini air in another episode....

It has plenty of room for transporting soldiers to.





Download:  HX-1  v1.3  (Requires NO Additional Addons)

Useful Information Not Included within the addon release...
 
Vehicle Class:   HX-1
Pilot Class:   SoldierWPilot
(You could Place / Spawn an empty HX-1 and a SoldierEPilot with a moveInDriver)
 Placing The "West" Side version places it with a Pilot and Co-Pilot

Weapon GUN Class:   HX1Gun 
Weapon GUN Class:  HX1Cannon
Weapon MISSILE Class:   HX1msl

Ammo GUN Class: HX1GunMun
Ammo GUN Class:  HX1CannonMun
Ammo MISSILE Class:  HX1msl

Note that reloading with a script, you can't fire again until the Red turns to Green
(I assume its a heat thing that some missile launchers have)

Note that the "SoldierWPilot"  is a standard OFP pilot and will use the UH60 Pilot OFP AI

Ingame Screen Shots:








Ingame Videos:




Episode Screen Shots:



Real Videos:

Here is some very rare footage of it at Anaheim AHI Airshow
(video by  foxtype1973  on youtube)



AndrewHawke Desert Strike Mission (RAN & AWM)


Mission Editor Screen Shot

Andrew Hawkes "Desert Strike"

Initially a mission for RANairwolf.pbo, which TheWraith517 later ported across to be able to use the AWM version of Airwolf (which sadly not many people could figure out upon its release)

So andrew chose to put this together with the RAN addon.  Both RAN and AWM compatible versions are however now available here.





In Game Carnage

You start out on-board a ship, a small frigate with a heli pad at the rear. Your in the pilot seat and you need to leave the ship.  Bringing up the map shows a few bits and bobs but your goal is to await the orders to take out the convoy, but don't go mad and don't go flying right along the cost line.
The goal is to first take out the convoy, then take out the later objectives.  A demo video has also been created to give you an idea of how it plays out in the game. Also the mission its self also features music from the show..



This Video Is From 2014


This Video Is From 2012



Please note this is an amateur fan made mission, and its not a bad one neither for an every day airwolf fan.. Compared to what mod teams do.. i think he did pretty well for a novice...  Also ber in mind that Andrew_Hawke was the ONLY OTHER airwolf fan who plays flashpoint that was bothered to Make AND Release a mission PUBLICLY to fans.. he got inspired and gave a little something back.... here at the blog we like to call that "TheWraith517 Maneuver"   you might wish to think about that folks before your moaning.. it should do this.. it should have that...  Learn... Create and Share... Its Called Evolution....

DOWNLOADS:
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Download: Desert Strike 01 For RAN 
Download: Desert Strike 01 For AWM

ORIGINAL READ ME FILE:

Select and extract everything to your desktop.

copy and paste the mission folders 'Airwolf - Desert Strike.Intro' to your operation flashpoint missions folder. Then you can play them when you start the game up and select single missions. They're obviously not encoded so you can also copy and paste the folders into your users/yourname/missions folder and edit and play around with them in the mission editor if you wish. You can also get insight into how the mission was designed and how the scripts for the airwolf mod is used. I prefer to use in the waypoints (easier to remember rather than littering the map with large numbers of triggers, or creating separate .sqs files).

The mission 'Airwolf: Desert Strike' is harder. This time YOU are Stringfellow Hawke and you'll have to fly the lady yourself. But don't worry too much, as there are waypoints to help you (provided you haven't disabled them, veteran mode for example). My advice is to select 'manual fire' from the vehicle menu. ADF pod and chain guns have been deployed at the start, so you can select your arnament by pressing the 'space bar' or whatever key you have assigned for this function. I prefer the '30mm cannons' as they make nice blasting effects on the enemy armour.

As a fun bonus, I've also put in some audio .ogg files taken from .mp3 rips, from a few of the 'Airwolf' episodes. Just some music and a bit of dialogue which you can hear in both of the missions. It adds to the atmosphere of the missions, I think. :0)

I recommend setting your 'Sound FX' and 'Radio' down to '8' or '7' in the audio options of 'Operation Flashpoint' and leaving the 'Music' setting up at '10', to appreciate and hear the music, otherwise the engine noises and armaments will drown it out. Not good. I've also included the original ripped .mp3s, at no extra charge for your own personal use.

A decent analogue flight stick is recommended for the 2nd mission, but you could manage with just the mouse. Don't forget also to make use of the gunner/pilot targetting optics, and the zoom function works fine too.

You need, of course, the actual RANairwolf to play these missions, that is the file RANAirwolf.pbo which you can obtain from The Wraith's airwolf resource site http://www.airwolfofpcwa.blogspot.co.uk or perhaps from a google search. There's another mod out there which, technically is better, but it's a real pain in the arse to get it to work correctly. And this file goes in your flashpoint res/addons folder. Oh, yeah, you need at least version 1.91 of 'Operation Flashpoint' for this mod and missions to work. But you knew that anyway, right? I've also included the 'editorupdated102' mod which goes in the same folder, but you most probably have this already. This mod is useful for putting buildings on the 'Desert Island' map.

The remaining folder is just some selected screenshots from the missions.

The RANairwolf scripts text file is just a list of the scripts needed to get the various aspects of the mod to work. Very useful for mission making, but is it complete? Are you the author of the mod? Do you know any further scripts, such as selecting one special piece of armament in combat mode? I would appreciate some further information about this, if you have it.

Finally, a little disclaimer: the missions are made available to play and hopefully enjoy and you can alter or edit them any you like, for your own consumption. Just don't go passing them off as your own, or else, I will PERSONALLY send you straight to hell. :0)

Any advice, feedback, suggestions, criticism etc, feel free to look me up at www.airwolf.org.


Andrew_Hawke
Note: he is no longer on the ORG and his youtube is no longer open


AWM Airwolf OFP-CWA Mission Template Pack (5 Templates Inc Scripts)


This was the Initial 5 "Template" Missions for AWM
(they where not official AWM Releases, they where just to help with the addons)
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DOWNLOAD: Facebook

TheWraiths Airwolf OFP-CWA Mission Template Pack (5 Templates Inc Scripts)
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DOWNLOAD: Mediafire

TheWraiths Airwolf OFP-CWA Mission Template Pack (5 Templates Inc Scripts)
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Any Questions... AFTER WATCHING THE VIDEO...  Comment "Below"
Any Questions... BEFORE WATCHING THE VIDEO... Go "Away"
Comment Wisely and Don't Interact With Trolls...

Folder Example Images Also Included (as shown below)

OFP Folder Example
CWA Folder Example

Original Readme.txt

Pack Of 5 Airwolf Mission Templates

How To Install...

OFP Users:
Copy them to here
C:\Program Files\Codemasters\Operation Flashpoint\Users\YOUR NAME\missions


CWA Users:
Copy them to here
C:\Program Files\Bohemia Interactive\Arma Cold War Assault\Users\YOUR NAME\missions

View The JPG Pictures IF you get Stuck Installing It
OFP Folder Example.jpg   OR  CWA Folder Example.jpg

View The Video If You Get Stuck Using It
http://www.youtube.com/watch?v=lDEk3lAM2hI

Each Mission has a SEPERATE README
Readme means READ IT...
ALL 5 Of These Templates Work
(Tested on OFP 1.96 AND CWA 1.99)
NO ISSUES AT ALL ON LAP TOP OR PC
IE... Tested on 2 Games & 2 Machines

Mission Templates By The Wraith
http://www.facebook.com/AirwolfAWM
http://www.facebook.com/Groups/AirwolfAWM

Any problems Watch the "Airwolf Mod Lessons"
http://www.youtube.com/user/AirwolfOFPCWA