Thursday, 5 July 2001

OFP Com Ref v1.0 (PDF) Release


This complete reference guide is a blunt and direct look at each command and the usage example for each command.

With this Com Ref (PDF) Download here along with the Uber Mission Guide here, you can't really go wrong in mission making.

This outlines each command and details 1 simple example.

Its other massive reference point is ALL the unit, weapon, ammo and animation class names.

The only thing it actually really lacks is a guide to the faces.

All the text (on the pages)  can be searched, selected and highlighted.  Making this truly an awesome piece of work.  It means if you "Print It Out"  The text has clarity rather than blurry writing.

This will require Adobe Acrobat Reader   to view the PDF file, or a similar PDF compatible viewer.
(you could use it on an iPad or Laptop, while mission editing on the PC)

Wednesday, 4 July 2001

Pre-Arming Your Units and Weapon Switching


Adding a weapon to a Unit that doesn't have one would use

addWeapon

Adding a weapon to an Object or marker point (to be picked up later) you would use

addWeaponCargo

Adding a Clip / Magazine / Projectile to a Unit

addMagazine


Adding a Clip / Magazine / Projectile to an Object or maker point (to be picked up later) you would use

addMagazineCargo

Example:

UnitName AddWeapon "WeaponName"

Many see it as an Error when adding a weapon then ammo and blame fault in the user having to reload the gun before being able to use it, but it's not. You don't always leave a round in the chamber right? SO in normality you would add the weapon then the mags and the team would load up.

If you were to start a mission mid battle or a cut scene, you simply add One Mag, then the weapon, then the rest of the mags, which removes the need to hit reload as the mission begins. It's a great feature and not a flaw in the games design.

Edit:
Weapon Names and Ammo Names are now all within the Com Ref.
also hit search "in the com ref" and read up on removeWeapon.