Ammunition On The AWM Airwolf Addon |
Ammunition Tips & Tricks
To go along with the 5 weapon types
requires the 5 types of ammo.
The ammunition could be re-added in the form of a cheat (script) Or you could place one of the ammo trucks or crates.
Stripping it of it's normal ammo and loading it with Airwolf compatible ammo.
Stripping it of it's normal ammo and loading it with Airwolf compatible ammo.
Ammo can be added as Cargo to almost any vehicle OR object.
So Lets Talk Ammunition...
Ammo GUN Class: awmairwolfgunsam
Ammo GUN Class: awmairwolfcannonsam
Ammo MISSILE Class: awmairwolfredeye
Ammo MISSILE Class: awmairwolfhellfire
Ammo MISSILE Class: awmairwolfcopperhead
So the ammo
from addons, can be added to the ammunition trucks provided and
ammo crates that come with the game, you could add it to a refuel truck to. You could even add ammo to the lair
or an object, vehicle (such as doms jeep) so that you can re-arm
airwolf where ever u want when ever you want, be it an ammo truck called by
radio, crate, jeep or just a script you run that re-arms the heli like a cheat (script).
First you would need to place an Ammo crate, truck, or object you wish to load with ammo on the map, Note that you wont see the ammo in game, just the object you add the ammo to. For example you could add the ammo to santinis jeep, then when parked by airwolf, you could get into airwolf and use the re-arm option if it's parked close enough. First you need to remove the ammo/weapons that comes with it (if using an ammo truck or ammo crate) well you don't but it saves game lag over time with other things you have going on..
EXAMPLE: (to remove ammo from a crate, truck or object)
ClearMagazineCargo this
To clear weapons from a crate you would use...
EXAMPLE: (to remove weapons from a crate, truck or object)
ClearWeaponCargo this
Adding ammunition to the object, vehicle or what ever you want to use would be
EXAMPLE:
this AddMagazineCargo awmairwolfgunsam
this AddMagazineCargo awmairwolfcannonsam
this AddMagazineCargo awmairwolfredeye
this AddMagazineCargo awmairwolfhellfire
this AddMagazineCargo awmairwolfcopperhead
(Note as yet i haven't included Sunbursts) AND we still have some Issues with this
we've also tried the this AddMagazineCargo ["awmairwolfcopperhea,50"]
We are still Experimenting
They can be run direct from an INT field (instead of a script) by separating them with a ; like this
this AddMagazineCargo awmairwolfgunsam; this AddMagazineCargo awmairwolfcannonsam; this AddMagazineCargo awmairwolfredeye; this AddMagazineCargo awmairwolfhellfire; this AddMagazineCargo awmairwolfcopperhead;
With this in mind, if you look at Appendix F in the ofp Com Ref (Weapon and Ammo List)
pretty handy for missions on foot....
you could even hide things in pre-mapped places using the (objectid) i also remember a back pack addon that let you carry more lol
Also check out the com ref for commands such as doTarget and doWatch they are really handy for making videos or intro, outro based cut scenes.
No comments:
Post a Comment
Please keep comments clean...
Note: only a member of this blog may post a comment.