Tuesday, 27 May 2014
Introducing Faguss - A Wizzard With OFP-CWA
This has to be seen to be believed lol, so you watch that, then i shall note some basics
This is a really cool evolution for OFP and CWA, really really cool
It also has NO issues with DxDll
You MUST have the Description.ext and the Init.sqs in the Mission folder you want to use it on
The current Database (included with this) doesn't cover AWM objects NOR many others
but nothing stops YOU making database files
Fwatch Update fun...
He also has an Ingame Script Editor
And A Cut Scene Editor
Where can i get this gear from ?
http://ofp-faguss.com
Saturday, 24 May 2014
Airwolf (AWM) Ammunition Tips & Tricks
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| Ammunition On The AWM Airwolf Addon |
To go along with the 5 weapon types
Stripping it of it's normal ammo and loading it with Airwolf compatible ammo.
So Lets Talk Ammunition...
Ammo MISSILE Class: awmairwolfredeye
First you would need to place an Ammo crate, truck, or object you wish to load with ammo on the map, Note that you wont see the ammo in game, just the object you add the ammo to. For example you could add the ammo to santinis jeep, then when parked by airwolf, you could get into airwolf and use the re-arm option if it's parked close enough. First you need to remove the ammo/weapons that comes with it (if using an ammo truck or ammo crate) well you don't but it saves game lag over time with other things you have going on..
EXAMPLE: (to remove ammo from a crate, truck or object)
ClearMagazineCargo this
To clear weapons from a crate you would use...
EXAMPLE: (to remove weapons from a crate, truck or object)
ClearWeaponCargo this
Adding ammunition to the object, vehicle or what ever you want to use would be
EXAMPLE:
this AddMagazineCargo awmairwolfgunsam
this AddMagazineCargo awmairwolfcannonsam
this AddMagazineCargo awmairwolfredeye
this AddMagazineCargo awmairwolfhellfire
this AddMagazineCargo awmairwolfcopperhead
(Note as yet i haven't included Sunbursts) AND we still have some Issues with this
we've also tried the this AddMagazineCargo ["awmairwolfcopperhea,50"]
We are still Experimenting
They can be run direct from an INT field (instead of a script) by separating them with a ; like this
this AddMagazineCargo awmairwolfgunsam; this AddMagazineCargo awmairwolfcannonsam; this AddMagazineCargo awmairwolfredeye; this AddMagazineCargo awmairwolfhellfire; this AddMagazineCargo awmairwolfcopperhead;
With this in mind, if you look at Appendix F in the ofp Com Ref (Weapon and Ammo List)
You
could add the likes of a HK, Grenades, Pipe Bombs, Flares, night vision
goggles and other bits to Airwolf, so when you get out, yet stand next
to it, there is an option to "Take" the items you added...
pretty handy for missions on foot....
you
could even hide things in pre-mapped places using the (objectid) i
also remember a back pack addon that let you carry more lol
Also check out the com ref for commands such as doTarget and doWatch they are really handy for making videos or intro, outro based cut scenes.
You can download this Guide as a PDF File Here
Wednesday, 21 May 2014
Airwolf (AWM) Weapons Tips & Tricks
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| Weapons On The AWM Airwolf Addon |
Airwolf Weapons & Deployment
The Airwolf addon comes with the "Guns 1 & 2" mounted within the wing tips (originally called "Chain Guns 1 & 2" they where later renamed) Because the name chain guns is copyrighted.
It also comes with the under belly "ADF POD"
A rocket launcher that has 3 chambers that can be fed 3 types of missile. Maverick, Hellfire and Copperhead. But that said you could change the on board ammo...
So Lets Talk Weapons...
Weapon GUN Class: awmairwolfguns
Weapon GUN Class: awmairwolfcannons
Weapon MISSILE Class: awmairwolfmissilelauncher
Weapon MISSILE Class: awmairwolfhellfirelauncher
Weapon MISSILE Class: awmairwolfrocketlauncher
The default weapon is the "Guns" and doesn't do much damage besides to people, pressing the keyboards Spacebar changes it to Cannons, and then pressing it again takes you to the missiles.
You can have a script or a trigger deploy the weapons, so you start with them already out.
EXAMPLE: (Assuming you named the helicopter Airwolf)
Airwolf animate ["awmfcmswitch ", 1]
MEANING:
unit name run animation command the animation phase to change
Using this command (below) retracts them..
Airwolf animate ["awmfcmswitch ", 0.1]
Then you could also have a command run (from the same trigger or script) or another way such as hawke saying gimi a hellfire, maverick or copperhead..
and upon activation it changes the default weapon to one of your choice
EXAMPLE: (Assuming you named the helicopter Airwolf)
Airwolf selectWeapon awmairwolfmissilelauncher
MEANING:
unit name weapon selection command weapon (class) to select
Now as you lnow, the Gunner (Dominic Santini) Sitting in the back does the shooting when you tell him to fire. When your using missiles that don't lock on, the delay between order and action can waste a missile, or even worse.. get you killed... So what if the mission loaded up with "Manual Fire" already selected?
EXAMPLE: (Assuming you named the helicopter Airwolf)
Airwolf action ["MANUALFIRE"]
Using the same command again turns it off..
MEANING:
unit name run an action action to run
NOTES:
Its a shame really that AWM uses the animation phase, because i liked the RANAirwolf "scripted method" because not only could you mess with the Animation Timing to get the pod cover slide animation looking right, but also you could just deploy the POD or the Winglets (and not have to go full combat mode all the time)
I am looking into making a script for individual control (and will update this post)
but even with individual control, i don't see anyway to sort the timing between the adf pod "cover" moving and the pod lowering or rising.
Also check out the com ref for commands such as doTarget and doWatch they are really handy for making videos or intro, outro based cut scenes.
You can download this Guide as a PDF File Here
Saturday, 10 May 2014
Accessing Mission Scripts in Folders With Game Open
Ok this one can be such a nightmare for many people..
So what i propose in this post is a Number of Alternatives To Alt and Tab
(I recommend reading the whole post, before choosing a method that best suits you)
Method 1 ALT and Tab
If you didn't know this, you can hold your ALT key (while the game is open) and while keeping ALT pressed down, press the TAB key, then letting go of the TAB key while maintaining hold on the ALT, will allow you to switch windows (if your lucky) You can also press TAB again to select another open task on your computer. This method works for some and not for others, and for those it does work for... It's unstable at best and can make the game crash.
Rumor has it if you run the game at a different resolution to your desktop the alt tab is more stable.
Method 2 the -window
Adding the -window command switch (to the games short cut) will run the game in window mode, but again isn't really that stable, best stability is to avoid the task bar.. IE minimize the game using the top right corner option (then ALT and TAB) to maximize it after editing what ever it was outside the game.
and again.. Rumor has it if you run the game at a different resolution to your desktop the alt tab is more stable.
Method 3 Networking
If you have more than 1 computer (on a network or router) you could share the mission folder on the network, and edit files that way so the game can stay open and maximized all the time while using the mission folder on a 2nd machine... This method is not advised unless you know about networking NOR are we willing to discuss it further, so asking in comments wont get a response from us here.
Method 4 Browser Use On A 2nd Machine
A free simple network idea, as seen on iPhones and iPads that i guess you could use on your pc's would be Apple Quick Times "Bonjour" web browser plugin. A lot of the required PC Companion Software for iDevice file transferee apps are free to download on a windows and mac platform. Meaning you could use that software to "Download" OR "Upload" modified files from one machine to another "Over a Router LAN/WiFi" Thinking about it, if you had an iDevice, there are plenty of text editors for them, so you could be editing SQS files, copy and pasting from PDF files right on an iPad and then send that file back into the mission folder.. But again this is something that unless you no what your doing.. OR have a Face to Face Friend to help you, then i probably wouldn't recommend it
Final Notes
Remember a mission still needs re-loading if you modify the EXT or SQM file
(all other edits you can just use PREVIEW to see your changes)
SQM IS modified by the game when you click Save In Mission Editor
EXT is NOT modified when you click save In Mission Editor
SQS is NOT modified when you click save In Mission Editor
PBO is NOT modified when you click save In Mission Editor
Changes To A Loaded PBO File work, But not for the following Information..
Class Names, Mission Editor Name OR Any Variable Loaded In A Required EXT in the mission dir
Monday, 5 May 2014
Controling The Santini Air Hanger Doors
The Santini Air Hanger
(A.K.A Jet Copters Based in Van Nuys)
A Pair of these are based on the Main Airwolf Island (down the bottom left in the mission editor) When the game loads the main doors are closed by default. This tutorial will explain how to have them already open when the mission loads. We will also go into detail on how you could also make a form of remote control for them by adding an action to your self or a vehicle, or even a trigger or radio command.
You use the same method i once spoke of in the "OFP School Videos" when blowing up pre-mapped buildings using the "Object ID" rather than a named item or the "this" reference that would of been used on something you had normally of manually placed your self.
The "Moveable" version of the hanger, that you can place your self (in the mission editor) can be controlled like any addon that's not been pre-mapped upon the island. and would use the "THIS" command OR "What Ever Name You Gave It" in front of the commands below.. to control it.
That is instead of the (Object_ ID)
But for Mapped objects, you can't name them, they have a mapped Object ID, that can be seen when you click "Show Ids" on the mission editor window (then zoom in on the map to see ID Numbers)
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| Mission Editor With Show ID and Show Textures Selected |
EXAMPLE:
If you placed an oblong trigger infront of the hanger
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| Trigger To Open In Front, Trigger To Close Over The Top (of hanger) |
activated by Civilian, and in the trigger Activation field you put this code.. as one full line.
(object 24820) animate ["awmstat2folddoors1", 1]; (object 24820) animate ["awmstat2folddoors2", 1]; (object 24820) animate ["awmstat2folddoors3", 1]; (object 24820) animate ["awmstat2folddoors4", 1]; (object 24820) animate ["awmstat2folddoors5", 1]; (object 24820) animate ["awmstat2folddoors6", 1];
Then you (as santini or string AS a civilian player model) drove your jeep towards the hanger doors, you would activate the trigger as you drove over it.. Then the doors would open. Then you could have in the "upon deactivation" or in a separate trigger over the hanger its self in the activation field you put this code
(object 24820) animate ["awmstat2folddoors1", 0]; (object 24820) animate ["awmstat2folddoors2", 0]; (object 24820) animate ["awmstat2folddoors3", 0]; (object 24820) animate ["awmstat2folddoors4", 0]; (object 24820) animate ["awmstat2folddoors5", 0]; this animate ["awmstat2folddoors6", 0];
Then the doors would close behind you as you entered.
For the hanger (that you place manually in the editor) you would use these.
Open Hanger Doors
this animate ["awmstat2folddoors1", 1]; this animate ["awmstat2folddoors2", 1]; this animate ["awmstat2folddoors3", 1]; this animate ["awmstat2folddoors4", 1]; this animate ["awmstat2folddoors5", 1]; this animate ["awmstat2folddoors6", 1];
Close Hanger Doors
this animate ["awmstat2folddoors1", 0]; this animate ["awmstat2folddoors2", 0]; this animate ["awmstat2folddoors3", 0]; this animate ["awmstat2folddoors4", 0]; this animate ["awmstat2folddoors5", 0]; this animate ["awmstat2folddoors6", 0];
Their are no scripts within the Static addon its self that can be used for closing or opening the doors, it is all within the addon config as ive listed above
and at some stage i will look into a shorter code (for all) kinda option....
( i shall include scripts into the next AudioandEffects Addon )
Open Hanger Doors
Shorter Code or Script HERE?
Close Hanger Doors
Shorter Code or Script HERE?
Video Showing The Distance.. You can be anywhere on the map and activate the doors
Other Examples could be the addAction to the jeep.. like a remote control, or even a mission based objective condition, where something else needs to be completed or picked up, before you can open the hanger.
At the moment i am unsure if an option to remove the action from the hanger proximity was included in the addon, i doubt it tbh as hind sights not an addon makers forte and this is sometimes why fans have problems learning to make missions lol.
Remember cut scenes, where the game takes over, stripping the GUi, creating cams, using the velocity and doWatch commands to take over vehicle motion "mid game" rather than an intro our outro only fmv... having things going on around you...
What about half the hanger open?.. or just 1 section.. have we been robbed,, the place is open...
IMAGINATION IS KEY...
Please ber in mind we are here to teach you and help you... but NOT do it All for you...
None of us are being paid to work on this stuff, none of us have all kinds of certificates in game design.. we are just every day fans.. Only... WE... give something back to the community....
Please think about that before asking something you could of just typed into GOOGLE
If you have any Other tips regarding this hanger, the code, and ideas for it, feel free to comment below, and please follow the blog...
Monday, 12 November 2012
How To Add Cargo To Vehicles
How To Add Cargo To Vehicles
Like Machine Guns, Hand Guns, Grenades, Rocket Launchers & Ammo Clips or anything else you wish to be able to pick up while within the game. Mercs Safe, or an Access Keycard kinda pick up ideas and more.. so when you get out on foot you can carry / pick up weapons, re-load & re-arm your self... without having to go back into the mission editor.name AddWeaponCargo ["weapon",number]
Where name is the name of the (object or vehicle or unit) you placed that the weapons will be added to
weapon is the reserved name of the weapon you want added and number is the quantity of that weapon to be made available in the object.
For example, if you want to add 15 Mortars to a truck you named convoy5
you would insert the following statement into its INT or a script:
convoy5 AddWeaponCargo ["Mortar",15]
To add ammunition magazines to the object, instead of weapons, just replace the command AddWeaponCargo with the command AddMagazineCargo
To remove weapons and magazine previously added to an object, use the following commands:
(such as for making space in an Ammo/Weapon Crate)
ClearWeaponCargo name
ClearMagazineCargo name
Where name is the name of the object from which weapons or magazines are to be removed.
(the Specific Weapon names & Specific Ammo names are not required)
Many addons have their OWN Class names for weapons and also OFP/CWA also has its own per-defined weapons. But ber in mind if you add weapons from actual mods in your missions, then people will also need those weapons/mods to play your mission. So if your new to this, try to stick to official ofp/cwa weapon & ammo class names for now. because needing loads of addons puts people off playing missions.
This is the INT Field where commands are placed
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| Int Field Within The Mission Editor (OFP and CWA) |
To be Updated.....
Sunday, 11 November 2012
Which CWA Do You Need?
Which CWA Do You Need?
This version comes on ONE Disk and is essentialy OFP Resistance 1.99c
It can also be bought off STEAM and supports more modern computers
You can Currently get it on Steam for £3.49 lol(Although the game system requirements have not changed, its just more stable)
If you already OWN Operation Flashpoint Resistance
(IE: HAVE A VALID SERIAL)
You can download it via WiKi and use your Flashpoint Serial During Install
Unlike the 3 CD Set, this does NOT Include "Red Hammer"
Q) Red Hammer?
A) Allows you to play Cold War Crisis (as the Russian Side)
you can move the TWO red Hammer PBO files from OFP to CWA manually (if you have them)
DONT POST DOWNLOAD LINKS IN COMMENTS.. THAT'S PIRACY...
Which OFP Do You Need?
OFP: Operation Flashpoint Resistance GOTY Info
(a yellow GOTY 3 cd "Game of the year" logo)
March 18th 2003
Operation Flashpoint Game Of The Year Edition Is Released
(In a 3CD Set)
Publisher: Codemasters
Developer: Bohemia Interactive
(a Platinum Gold Release GOTY 3 cd "Game Of The Year" Logo)
2006
Operation Flashpoint Game Of The Year Edition Is Re-Released
(In a 3CD Set)
Publisher: Codemasters
Developer: Bohemia Interactive
(a red disk cover released by Mastertronic also the GOTY 3 cd Version)
2007
Operation Flashpoint Game Of The Year Edition Is Re-Released
(In a 3CD Set)
Publisher: Mastertronic
Developer: Bohemia Interactive
AWM = You must have v1.91 OR Higher if using Operation Flashpoint Resistance
The 3 Disk GOTY Set Installs 1.85 and has an update on cd3 to 1.91
(I Would SKIP Using That Update File & Look Online For)
ofp_goty_patch_196.zip Google Search IT Now?
Or Download It HERE
You could get the 1.96 Update patch here (but that link is now dead)
http://www.flashpoint1985.com/download_ofp2009.html
OLD Style Compatable OFP VERSIONS?
===================================
This is Operation Flashpoint Cold War Crisis & The Resistance Expansion
30th August 2001
Operation Flashpoint Cold War Crsis Released
Publisher: Codemasters
...Developer: Bohemia Interactive
30th August 2001
Operation Flashpoint Cold War Crsis Released
Publisher: Codemasters
Developer: Bohemia Interactive
10th Of July 2002
Operation Flashpoint Resistance Released
(Expansion for Cold War Crisis)
Publisher: Codemasters
Developer: Bohemia Interactive
IE:
Cold War Crisis (is a full game)
Resistance (is an expansion pack)
you would need BOTH GAMES to do it this way (and be updated to 1.91 or 1.96)
How To Install OFP GOTY
How To Install OFP GOTY?
You MUST use the SAME CD/DVD Drive......
IE, you cant put cd 1 into 1 drive and cd 2 into another (setup will fail)
after the install you have the option of updating the game (using a Patch on CD 3) to 1.96
(that is not really recommended) It is advised to upgrade the CD Install from its 1.85 Directly to 1.96, using a patch online (the official final update of 1.96c) HERE
That file is the Official final update which Officially removes the need for the CD to play the game. This is NOT a hacked or modified exe file
Once that's installed your OFP is up to date.
Remember IF you own this game you are entitled to upgrade the whole game from OFP to CWA
More info on that game here, and its FREE to download and use your RES or GOTY serial to install
If you encounter an error installing the game, run the install again and UN tick Direct x
To be Updated...........
How To Install OFP Cold War Crisis RES?
How To Install OFP Cold War Crisis / Resistance?
You MUST install "Cold War Crisis" First & then install Resistance
IF you are also going to install "Red Hammer" then Install CWC, Red Hammer & Then RES
How To Install Arma Cold War Assault?
Install Cold War Assault?
Make sure you PC/LapTop Supports It
Run The Downloaded SetUp OR The CD Install
This Box Can Accept OFP & CWA Serials - S/N:IMPORTANT NOTE:
When you install OFP OR CWA the serial number is Actualy Very Important
(So Read This Caurfuly before you proceed)
When you select a serial number thats NOT yours, it limits Online use BUT
more importantly If YOU have an OFP key that you do use ONLINE
You Should Use It For This Install As Well... why?
Well when you installed OFP and Picked a Player Name
your game creates another code from your Serial & Your Name
these codes are passed via game servers (if you play online)
So if you Install this version with your OFP serial & use the same Player Name......
you get to KEEP your STATS on game servers
and any reputation you have built up as a player with people on them servers ;)
This box may seam trivial "but if your going to be creating Mod Folder ShortCuts"
(wich for some mods "YOU HAVE TO" then this is where you need to make the RIGHT CHOICE)
Ticking The Box Will Put The Shortcut Launch Folder Here
C:\Documents and Settings\All Users\Start Menu\Programs\Arma Cold War Assault
(IE: anyone who can log onto the computer can access the game and run it)
NOT Ticking The Box Will Put The Shortcut Launch Folder Here
C:\Documents and Settings\YOUR NAME\Start Menu\Programs\Arma Cold War Assault
(IE: only You can see the game when you log onto the computer)
Well that one doesn't need explaining realy does it?
But just incase it does.... YOU HAVE TO AGREA TO USE IT
Default Install Path Is Recommended To Avoid Issues....
Yes you can Install It Over Operation Flashpoint IF YOU WISH(But I Wouldn't Recommend It To Be Honest)
Now Some MISC Shots While Loading....
^^^^^ ooo :D
At the End Of Install You Get This Box
Opening the README & The Game Is A Stupid Default Setting
So Untick Readme & Launch Game To Make Sure It Works
If you already have OFP GOTY Installed:
you can Copy These Files
From Here
C:\Program Files\Codemasters\OperationFlashpoint\Addons\Voicerh.PBO
C:\Program Files\Codemasters\OperationFlashpoint\Campaigns\REDHAMMER.PBO
Into These Folders
C:\Program Files\Bohemia Interactive\Arma Cold War Assault\AddOns\Voicerh.PBO
C:\Program Files\Bohemia Interactive\Arma Cold War Assault\Campaigns\REDHAMMER.PBO
Then you can play Red Hammer Within the CWA Interface.
USEFUL WEB LINKS:
Release NewsWiKi & Download Links
Another Forum Thread
Official Online Store Details
To Install The ADDONS, Read HERE
Thursday, 4 October 2001
OFP Flashpoint Mission Editor Uber Reference Guide
OP Flashpoint Mission Editor Uber Reference Guide (Compiled by Merciless Creations)
One of the best (no internet needed) compilations ever put together for Operation Flashpoint, Its also viable to use with, Red Hammer, Resistance and Arma Cold War Assault game re-release.
Couple this PDF with Your Imagination and the OFP Com Ref from here. Then your ready to take the game to levels you never thought you possibly could. The book holds stacks of Ideas and concepts, all illustrated using mission editor images. Stacks of tips and tricks to get things working. Its a massive step up from the official readme.chm help file that very few disc browsers will remember came on CD 1 of the GOTY Edition.. Its still worth a read, but will require winhelp32.exe..
All the text (on the pages) can be searched, selected and highlighted. Making this truly an awesome piece of work. It means if you "Print It Out" The text has clarity rather than blurry writing.
This will require Adobe Acrobat Reader to view the PDF file, or a similar PDF compatible viewer.
(you could use it on an iPad or Laptop, while mission editing on the PC)
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| Page Example |
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| Page Example |
File date 4/10/2001


























